|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Eve Online Review @ GamesFirst |
|
GamesFirst have posted a <a href="http://www.gamesfirst.com/reviews/todd/eveonline/eveonline.htm" target="_blank">review</a> of the space-based MMORPG, Eve Online. Describing the experience as "bittersweet", it scores 3/5 stars. Here's a snip:
<br><blockquote><em>One time-related aspect of Eve Online that I do like is the skill system. Skills are raised not by experience hunting for hours at a time thank goodness. Each skill has five units of mastery. Each unit demands a certain amount of time invested before it is learned. For example if you want to train your mechanic skill from one to two units then you’ll have to wait for an hour and a half. As you reach for more units the time demanded becomes greater. That time is whittled away even when you’re not online, though, which greatly helps matters. Want a high-end skill, but you’re going out of town for the weekend? Just set it and leave.</em></blockquote> |
Mon Jul 21, 2003 5:15 am |
|
|
methusala
Tempered Warlord
Joined: 06 Jun 2003
Posts: 281
Location: Odinwald |
If thats the way to raise skills then everyone,"will just set it and leave", and come back when their character or ship or what-ever is super powerful. This is just begging for that and imo, a lame way to get to the top. |
Mon Jul 21, 2003 5:18 am |
|
|
Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
It's actually quite effective.
One of the advantages is it allows casual players who can't find as many hours online to still be competitive. It also introduces a strategic element. There's over 100 skills and many are reliant on having proficiency in a prerequisite skill, which you may need to buy in the first place before improving.
In other games, if I kill x monsters it will yield z amount of experience which I can use to buy any skill when I level. In Eve, even after earning enough money to buy a skill, it will take several days real-time to get it to a reasonable level. This means you often put some real thought into character growth. |
Mon Jul 21, 2003 5:56 am |
|
|
Xanaki
Ghost of Asheron
Joined: 07 May 2002
Posts: 398
Location: Helsinki, Finland |
I think it is a novel way to solve the main common problems:
1) macroing
2) continuous hunting for experience (which then causes the need for macroing)
3) You can't really MESS up your character by making wrong choices.
In Eve you basically only need TIME to train the skills and MONEY to buy the new skills. You can find new skills by killing NPC pirates (very rare) too. And as you can train ANY skill after you have made your character you only loose some TIME if you do a wrong choice at some point. You can always cancel a skill training and continue with another.
The one I do not like about the system in Eve is that you can only train one character at a time even you have three character slots available. _________________ =Moderator of General MMORPG talk forum=
Senior Editor @ www.mmorpgdot.com |
Mon Jul 21, 2003 8:00 am |
|
|
|
All times are GMT. The time now is Sat Apr 13, 2019 5:43 am
|
|
|
|
|
|