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RPGDot Feature: Restricted Area Interview
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
RPGDot Feature: Restricted Area Interview
   

Today we present you an <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=504">interview</a> on the recently announced isometric Action RPG Restricted Area. We talked to master creating's Managing Director Jan Beuck, who answered some questions to us, such as:<ul><i>RPGDot: If you could choose only one, what would be the best part of Restricted Area to you? <br> <br>Jan Beuck: Well, this one thing are in fact a lot: It´s the detail. <br> <br>An example: Instead of saying weapon X makes between 10 and 15 damage, we try to invoce as many factors as possible: The weapon’s aiming accuracy: Your character’s aiming accuracy, the reflexes of your enemy, the distance to the target, the type and quality of your weapon, the lighting conditions, the weather conditions, the movement speed of the target and so on.</i></ul>
Post Thu Jan 30, 2003 7:08 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Let me guess, the intro was copied from 'Eon of Tears'?
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Post Thu Jan 30, 2003 7:11 pm
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
   

*ouch* yes, correct and now corrected. sorry, was a bit in a hurry
Post Thu Jan 30, 2003 8:52 pm
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