Thank you for all the positive feedback on our first newsletter. I think
we found a nice mixture between articles about internals and happenings
elsewhere. Last week wasn't as busy regarding RPGs as was the week before,
but nevertheless there are some noteworthy developments we would like to
sum up in this issue.
Last weekend, the demo for Arx Fatalis was published on the net - and
looking at the discussions following the release, one can say that it was
well received. Reason enough to dedicate our Game Highlight to this upcoming
first person dungeon crawl. We did a demo review at RPGDot, and without
going into details here, i can say I was quite impressed by the game, although
it still has some flaws. You can find the demo review at our site or following
the link in our game highlight.
On Friday, shortly after we released the newsletter, Bethesda Softworks
announced press copies of Morrowind to a couple of newssites, RPGDot being
amongst them - and as I write these lines (Wednesday), they are prepared
for shipping. However, we face a problem there: as our headquarters are based
in Europe, press preview copies are handled by their european distributor
UbiSoft. And they don't have them yet - so we will have to wait a little
longer to be able to bring you a hands-on preview of the game. Nevertheless,
we managed to arrange a visit to Ubisoft to play the game in their offices
- our report about that will go onlne in about 2 weeks.
Some changes have been made to our site this week, and I will introduce
them to you in our "behind the scenes" feature. I hope you will enjoy this
article as much as the others. Once again, we are happy about feedback from
our readers, so don't hesitate to drop us a line.
BTW - if you know a friend who would be interested in our newsletter
as well: tell him about it. Send him the link to our signup page. We already
have a large number of subscribers - but there's room for more :-)
Two german game magazines (Gamestar and PC action) had a closer look at
Morrowind in their latest editions. Apart from some nice screenshots,
they had some info not currently found elsewhere, and I thought I'd share
it with you. First of all, they were extremely impressed by the graphics.
Some of the stuff is optimized for GeForce 3 and 4 (like the water), and they
were told the game looks pretty nice on a P3 with a GeForce 2 as well. Howver,
one magazine stated that the game tends to stall for several seconds when
something is loaded in the background, and this is even true with a high
end machine.
They say the game world is huge. 30 towns, 300 dungeons. Walking from the
first to the second town takes an hour real time, and this s only if you
stick to the road. You can go faster if you ride a bug, but this isn't for
free. The main quest should keep you busy for about 100 hours, but you can
do whatever you like. You can even own a house in Morrowind and decorate
it as you like.
There will be random monster encounters, but those monsters will fit yur
level, so you don't have to fight random rats when you are high level, and
no dragon in the beginning. Weather effects are said to be simply amazing,
and they were absoluetly surprised by the look of the game.
However, the most important message from the articles will be this one:
they encountered no bugs in the few hours they played. Their only concern
so far is that with all the freedom, the story might be too weak, but of course
this is hard to tell from a few hours of gameplay.
RPGDot will have the opportunity to playtest Morrowind later this month,
and we are looking forward to bring you our impressions then...
RPGDot isn't just a news site. When we moved to a new server last July,
we decided to completely rebuild the site using a database for every little
bit of info we wanted to present. The core of this database is our list
of CRPGs (more than 500 now). Each and every newsbit, each and every article,
screenshot and other media is related to this list.
As I write these lines, we have published 6900 newsbits and 272 in house
articles relating to computer roleplaying games. Since we try to offer
complete coverage (you can only try, you'll always miss the one or another),
our database is the most complete source of information you can find on
the net.
Just to let you know how complete the collection of info is: for a game,
we have the following things in our database: a short description, a boxshot
(if available), name and link of the developer, name and link of the publisher,
link to the homepage, link to amazon.com, amazon.de, amazon.co.uk (if the
game is available there), the release date, the type of the game (single
player, multiplayer, both, MMORPG), the system it was released on or will
be released on, link to our gallery of screenshots, videos and music collections,
and all the links to local and external articles, on hints and tips, they
themselves being categorized in more than 20 ways. In addition, we store
your comments on newsbits and the games.
An impressive collection of data, isn't it? We combine it to allow you
various kinds of query. There is a release list, you can search the database,
you will find game overview pages, you can read reader comments and much
more. We, on the other hand, can see which games are popular with you,
what type of articles you like - and we can add more content keeping these
things in mind.
Our news system (custom made like everyting at RPGDot (with the exception
of our boards) allows us to set up game specific sites fairly quickly,
them being able to pool our database for their own needs and having site
specific features as well. At the moment, we are running two of them: The
Locus Inn (dealing with Baldur's Gate, Icewind Dale, Planescape Torment
and Divine Divinity) and GothicDot (dealing with Gothic and Gothic 2). They
share our layout and database, but they are completely independent apart
from that.
With our latest site update, we carried this thing a little bit further:
now you can customize the way news are displayed and choose to suppress
things you aren't really interested in. If MMORPG's aren't your thing, for
example, you can choose to not display news abozt them. It is even possible
to not display MMORPG news but for the games you are interested in, like
DAoC or World of Warcraft.
This is still a work in progress. We have many ideas on how to improve
the site. So you can be sure that RPGDot will get better and better. We
want to become the best RPG news site out there, and even when we are, we
will keep improving :-).
RPGDot latest features:
We have put up some interesting features at our site lately.
These are exclusives and can't be found anywhere else
In every newsletter, we want to present you the collected info about
a game from our database. As you may know, all our newsbits and articles
go into a searchable database. Over the years, we have collected info
about 500+ CRPG's (categorization of newsbits started in Summer 2001).
This time, you'll find everything we can offer you about Arx Fatalis:
Arx Fatalis Game Info
Description:
Arx Fatalis is a first-person RPG, which plunges the player into an amazingly
complex fantasy world. Arx Fatalis combines intelligent storyline with impressive
medieval surroundings. The user-friendly interface allows the highest interactivity
possible. Arx Fatalis creates a state of intense immersion that allows the
player to feel that all his actions have a direct consequence in the Arx
game world. The goal of the game is to destroy the secret cult of Akbaa:
the god of devastation and chaos, and thereby prevent his return to the physical
world. Should the player fail, the demon is bound to impose his reign of
terror upon Arx. The player, assuming the role of the potential hero, fights
inside an underground fortress using wooden clubs, swords and magical items
to defend himself against creatures including goblins, trolls, ratmen and
other vicious opponents. But, brute force is not always the best way to succeed
and the player has at his disposal the innovative new "onscreen gesture based
magic system" to assist him in his progress through the game. Using the mouse,
burning runes can be drawn in mid-air. A series of these gestures combine
to create powerful magic spells that will protect the player or empower him
to defeat his enemies and pursue his quest. In addition to the struggles
against demons and monsters there are numerous opportunities for interaction
with the creatures and objects inside the fortress helping the player to rediscover
his memory, solve puzzles and fulfill quests. Collecting experience points
enables the player to appropriately craft his hero's skills and abilities
and to develop his overall persona. Dare to enter the world of Arx Fatalis.
Explore underground cities, secret temples, lost civilizations, dwarf mines
and discover the magic of Arx Fatalis...
This is the release list for March to May - No changes since our last
newsletter. However, Grandia 2 has gone gold, and for Might & Magic
9 and HoMM 4, we have release candidates. Morrowind, although still no release
date announced, is looking pretty good, US release should be in April, european
release date is set for June 20th. One thing that could change is that we
will see a simultaneous release of HoMM 4 and Might & Magic 9.
BTW - anyone wondered why there are no previews of Might & Magic 9
out on the net? Lots of info about HoMM 4, but nothing really about Might
& Magic 9. Normally, when you don't see anything until the release, it
is considered a bad sign. Do they fear a preview would reveal low quality?
I don't state it is that way, but I can't deny that these thoughts came
to my mind...
So, we hope you enjoyed the second edition of our newsletter. For your
daily RPG needs, you'll find a couple of updates per day at RPGDot.com,
and we have planned some nice features for the coming days, so we are looking
forward to your visits.
Happy gaming, see you at our site!
Rendelius
Editor In Chief RPGDot
newsletter 2
RPGDot Weekly Roundup #2
Greetings,
Thank you for all the positive feedback on our first newsletter. I think
we found a nice mixture between articles about internals and happenings
elsewhere. Last week wasn't as busy regarding RPGs as was the week before,
but nevertheless there are some noteworthy developments we would like to
sum up in this issue.
Last weekend, the demo for Arx Fatalis was published on the net - and
looking at the discussions following the release, one can say that it was
well received. Reason enough to dedicate our Game Highlight to this upcoming
first person dungeon crawl. We did a demo review at RPGDot, and without
going into details here, i can say I was quite impressed by the game, although
it still has some flaws. You can find the demo review at our site or following
the link in our game highlight.
On Friday, shortly after we released the newsletter, Bethesda Softworks
announced press copies of Morrowind to a couple of newssites, RPGDot being
amongst them - and as I write these lines (Wednesday), they are prepared
for shipping. However, we face a problem there: as our headquarters are based
in Europe, press preview copies are handled by their european distributor
UbiSoft. And they don't have them yet - so we will have to wait a little
longer to be able to bring you a hands-on preview of the game. Nevertheless,
we managed to arrange a visit to Ubisoft to play the game in their offices
- our report about that will go onlne in about 2 weeks.
Some changes have been made to our site this week, and I will introduce
them to you in our "behind the scenes" feature. I hope you will enjoy this
article as much as the others. Once again, we are happy about feedback from
our readers, so don't hesitate to drop us a line.
BTW - if you know a friend who would be interested in our newsletter
as well: tell him about it. Send him the link to our signup page. We already
have a large number of subscribers - but there's room for more :-)
Two german game magazines (Gamestar and PC action) had a closer look at
Morrowind in their latest editions. Apart from some nice screenshots,
they had some info not currently found elsewhere, and I thought I'd share
it with you. First of all, they were extremely impressed by the graphics.
Some of the stuff is optimized for GeForce 3 and 4 (like the water), and they
were told the game looks pretty nice on a P3 with a GeForce 2 as well. Howver,
one magazine stated that the game tends to stall for several seconds when
something is loaded in the background, and this is even true with a high
end machine.
They say the game world is huge. 30 towns, 300 dungeons. Walking from the
first to the second town takes an hour real time, and this s only if you
stick to the road. You can go faster if you ride a bug, but this isn't for
free. The main quest should keep you busy for about 100 hours, but you can
do whatever you like. You can even own a house in Morrowind and decorate
it as you like.
There will be random monster encounters, but those monsters will fit yur
level, so you don't have to fight random rats when you are high level, and
no dragon in the beginning. Weather effects are said to be simply amazing,
and they were absoluetly surprised by the look of the game.
However, the most important message from the articles will be this one:
they encountered no bugs in the few hours they played. Their only concern
so far is that with all the freedom, the story might be too weak, but of course
this is hard to tell from a few hours of gameplay.
RPGDot will have the opportunity to playtest Morrowind later this month,
and we are looking forward to bring you our impressions then...
RPGDot isn't just a news site. When we moved to a new server last July,
we decided to completely rebuild the site using a database for every little
bit of info we wanted to present. The core of this database is our list
of CRPGs (more than 500 now). Each and every newsbit, each and every article,
screenshot and other media is related to this list.
As I write these lines, we have published 6900 newsbits and 272 in house
articles relating to computer roleplaying games. Since we try to offer
complete coverage (you can only try, you'll always miss the one or another),
our database is the most complete source of information you can find on
the net.
Just to let you know how complete the collection of info is: for a game,
we have the following things in our database: a short description, a boxshot
(if available), name and link of the developer, name and link of the publisher,
link to the homepage, link to amazon.com, amazon.de, amazon.co.uk (if the
game is available there), the release date, the type of the game (single
player, multiplayer, both, MMORPG), the system it was released on or will
be released on, link to our gallery of screenshots, videos and music collections,
and all the links to local and external articles, on hints and tips, they
themselves being categorized in more than 20 ways. In addition, we store
your comments on newsbits and the games.
An impressive collection of data, isn't it? We combine it to allow you
various kinds of query. There is a release list, you can search the database,
you will find game overview pages, you can read reader comments and much
more. We, on the other hand, can see which games are popular with you,
what type of articles you like - and we can add more content keeping these
things in mind.
Our news system (custom made like everyting at RPGDot (with the exception
of our boards) allows us to set up game specific sites fairly quickly,
them being able to pool our database for their own needs and having site
specific features as well. At the moment, we are running two of them: The
Locus Inn (dealing with Baldur's Gate, Icewind Dale, Planescape Torment
and Divine Divinity) and GothicDot (dealing with Gothic and Gothic 2). They
share our layout and database, but they are completely independent apart
from that.
With our latest site update, we carried this thing a little bit further:
now you can customize the way news are displayed and choose to suppress
things you aren't really interested in. If MMORPG's aren't your thing, for
example, you can choose to not display news abozt them. It is even possible
to not display MMORPG news but for the games you are interested in, like
DAoC or World of Warcraft.
This is still a work in progress. We have many ideas on how to improve
the site. So you can be sure that RPGDot will get better and better. We
want to become the best RPG news site out there, and even when we are, we
will keep improving :-).
RPGDot latest features:
We have put up some interesting features at our site lately.
These are exclusives and can't be found anywhere else
In every newsletter, we want to present you the collected info about
a game from our database. As you may know, all our newsbits and articles
go into a searchable database. Over the years, we have collected info
about 500+ CRPG's (categorization of newsbits started in Summer 2001).
This time, you'll find everything we can offer you about Arx Fatalis:
Arx Fatalis Game Info
Description:
Arx Fatalis is a first-person RPG, which plunges the player into an amazingly
complex fantasy world. Arx Fatalis combines intelligent storyline with impressive
medieval surroundings. The user-friendly interface allows the highest interactivity
possible. Arx Fatalis creates a state of intense immersion that allows the
player to feel that all his actions have a direct consequence in the Arx
game world. The goal of the game is to destroy the secret cult of Akbaa:
the god of devastation and chaos, and thereby prevent his return to the physical
world. Should the player fail, the demon is bound to impose his reign of
terror upon Arx. The player, assuming the role of the potential hero, fights
inside an underground fortress using wooden clubs, swords and magical items
to defend himself against creatures including goblins, trolls, ratmen and
other vicious opponents. But, brute force is not always the best way to succeed
and the player has at his disposal the innovative new "onscreen gesture based
magic system" to assist him in his progress through the game. Using the mouse,
burning runes can be drawn in mid-air. A series of these gestures combine
to create powerful magic spells that will protect the player or empower him
to defeat his enemies and pursue his quest. In addition to the struggles
against demons and monsters there are numerous opportunities for interaction
with the creatures and objects inside the fortress helping the player to rediscover
his memory, solve puzzles and fulfill quests. Collecting experience points
enables the player to appropriately craft his hero's skills and abilities
and to develop his overall persona. Dare to enter the world of Arx Fatalis.
Explore underground cities, secret temples, lost civilizations, dwarf mines
and discover the magic of Arx Fatalis...
This is the release list for March to May - No changes since our last
newsletter. However, Grandia 2 has gone gold, and for Might & Magic
9 and HoMM 4, we have release candidates. Morrowind, although still no release
date announced, is looking pretty good, US release should be in April, european
release date is set for June 20th. One thing that could change is that we
will see a simultaneous release of HoMM 4 and Might & Magic 9.
BTW - anyone wondered why there are no previews of Might & Magic 9
out on the net? Lots of info about HoMM 4, but nothing really about Might
& Magic 9. Normally, when you don't see anything until the release, it
is considered a bad sign. Do they fear a preview would reveal low quality?
I don't state it is that way, but I can't deny that these thoughts came
to my mind...
So, we hope you enjoyed the second edition of our newsletter. For your
daily RPG needs, you'll find a couple of updates per day at RPGDot.com,
and we have planned some nice features for the coming days, so we are looking
forward to your visits.
Happy gaming, see you at our site!
Rendelius
Editor In Chief RPGDot
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