Thanks to Gorath from our hosted site GothicDot for letting us know that Mike Hoge from Piranha Bytes has posted some info on factions & towns to RPGDot's Gothic II forums.
Here's about half of Mike's post:There are 3 factions in GII, alright. We chose to have three because it worked out well in GI. I think 3 is ok - considering the amount of work for each faction (modeling, dialogues, etc.) and the number of choices to define your guild it is, imho, sufficient. We did not, however, build 3 cities, and that's it.
Just a brief overview:
One of the factions is the city. It has a harbour where the ships from the mainland arrive. The royal paladins have arrived and taken control of the city. Their mission is secret.
Next, there is the big farm. There is a kind of civil war forming up in the kingdom. The farmers always had to feed the royal armies, but the king did not succeed in driving the orcs back to their caves, so the biggest [not the most successful...? ;-) - Ed.] farmer on the island hired mercenaries, who (after the barrier was gone) were looking for some kind of employment, anyway. With the help of the mercenaries he drives the royal troops away from his land - so they aren't able to feed their armies from his farms... |