RPGDot Network    
   

 
 
Freedom Force vs The Third Reich
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Level up tips!
  View previous topic :: View next topic
RPGDot Forums > Morrowind - Spoilers

Author Thread
kingsorel
Noble Knight
Noble Knight




Joined: 22 Apr 2004
Posts: 208
Level up tips!
   

Leveling up through training tips.

1. Leveling up slowly, one level at a time. Reason: multiplier bonuses exist only in the first up level.

2. Maximize the ratio (multiplier bonuses)/(skill points). Ex:

mysticism +10 pts -> willpower 5x
illusion +1 pts -> personality 2x
enchant + 1 pts -> intelligence 2x

Which results in a bonus of 9x for 12 points spent or 75%.
Remember:
When you raise a skill 1-4 points, the bonus will be 2x, 5-7 points -> 3x, 8-9 points -> 4x and when the raise is 10/over the bonus is 5x .

3. Every time you level up, your Health capacity increase. The higher the endurance is, the larger the increase. You can help that by doing 2 things:

a) Select endurance as one of your favourites.

b) arrange to get bonus on endurance each time you level up.

4. Come back to the example in (2.), we can also select the last two skills from the misc bracket, supposedly they are alchemy and axe:

mysticism 10 pts -> willpower 5x
alchemy 10 pts -> intelligence 5x
axe 10 pts -> strength 5x

Since alchemy and axe are from the misc bracket, we actually have wasted only 10 points; And the ratio bonuses/skill points now becomes 15/10 or 150%. This is the highest ratio you can get.

5. Bridging:

We can use one of the two ways to get 5x:

a) mysticism 10 points -> willpower 5x

b) mysticism 9 points + destruction 1 point -> willpower 5x .

Since mysticism and destruction both have willpower as governing attribute so the they add up and equivalent to 10 points. I call it "bridging", but you can call it any way you like.

6. The hundredth point of an attribute is kind of special behaviour. But I'll leave it to you to figure out.
Post Tue Apr 12, 2005 6:56 pm
 View user's profile



All times are GMT.
The time now is Sun Apr 07, 2019 10:24 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.