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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Darkfall Online Editorial @ Stratics |
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Stratics have posted an Editorial on Darkfall entitled <a href="http://www.stratics.com/cgi-bin/portals/editorials/df/db.cgi?db=default&uid=default&ID=2&ww=1&view_records=Search" target="_blank">The Dark Fall of Griefing, as we know it.</a> Here's a sample:
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<br><blockquote><em>There remains an air of skepticism from those who experienced the early days of UO first hand. Some will even go so far as to credit UO with the birth of mainstream griefing. Five years ago, Computer Gaming World's review of UO included this memorable line, "Get Ultima Online only if you are willing to put up with a whole lot of grief." Although redemption from the critics may have been recognized over the years as 25k of the initial 100k subscribers continued to play from 1997 until 2001. Still this has done little to change the perception of game designs allowing or focusing on player conflict. UO's solution to their early griefing problem was to create safe-zones, ban accounts, and generally tone down the amount of non-consensual player conflict. That ill-fated UO launch directed investors away from player verses player environments, and helped create the myth that "griefing" was unstoppable without consensual mechanics and/or account bannings.</em></blockquote> |
Tue Jun 17, 2003 6:17 pm |
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Greymane
Eager Tradesman
Joined: 08 Apr 2002
Posts: 47
Location: Texas |
Thanks for posting this.. I have now removed Darfall Online off my 'check it out' list. I wish them well, but I for one, believe they will be very small in subscribers with that philosophy of 'let the gamers make their own rules'.
I was in UO for over 4 years and from the early days of being killed and looted even while standing in town at the bank trying to put the meager gold I had earned away after hiding from players for hours.
I left UO and came back several times.. but didn't stay and advance much until after game mechanics and safe zones gave me.. the casual player a chance to survive for more than 10 mins.
If you're a power gamer or have a lot of time.. you can make connections in game with others and form power groups and make the circle of kill me.. kill you.. work. If you're a casual gamer.. forget it.. YOU are the cattle to be slaughtered and hear 'newb' shouted at you.
Making a human being anonymous and untouchable for his bad actions is never going to be a good idea. Sad, but true. |
Tue Jun 17, 2003 6:28 pm |
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