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ace
Village Dweller
Joined: 22 Jun 2003
Posts: 16
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Looking for starting Mage Tips |
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Note: This was orginally posted to an older existing thread, since I got not replies I thought I would try again with a new one.
"Build up 1H and STR before you become a novice. You'll need it. 30 & 65 are good numbers!!" - Corwin
I want to play the mage character. Currently, Chapter 1, Lvl 15, Str 20, (40 w/amulet&ring),1h=10%, and Mana=20, with only 60 LP's left. I want to take the advice on boosting 1H to 30%, and STR to 65. However, I am concerned that I won't have enought LP's for creating Runes, advancing in circles, and boosting Mana later in the game to become a powerful mage.
So given my situation, if I boost my 1H to 30% and my STR to 65, will I still be able to garner enough LPs later to become a powerful mage? Also I tested boosting my 1H to 30% but my stats indicated only "fighter" not "expert" as indicted in a previous message. Is a boost to "fighter" really worth the lp's?
Finally, as to STR I know that when I join the mage guild costs will double. Should I boost STR now with LP's and save the potions for when I become a mage?
Thanks in advance |
Tue Jul 15, 2003 3:52 pm |
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SirDeity
Gothic's Loyal Hero
Joined: 14 Jan 2002
Posts: 602
Location: Maine, USA |
If you solely plan on becoming a powerful mage to use only magic in combat, then I don't see why you need to worry about training in STR, DEX, 1H Sword, 2H Sword, Crossbow, or Archery... It's all about what you want. I would suggest only using your level points on magic related skills/things. _________________ I am the founder and former leader of a guild in EQ, retired member of The Code in EQ, original member of KOE in AOE2, past Corporal of EVO in MOHAA, respected veteran of UT 2003, a conquerer of all decent games, and an aspiring game developer.
Gothic's Loyal Hero, SirDeity |
Tue Jul 15, 2003 5:50 pm |
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