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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Anyone played it, too? I hope what i saw isn't representative for the final game. While there may be some tactical depth in it, the graphics are soooo dated, and somehow the "story" is, well, who cares
I deinstalled the game after 15 minutes. I don't do that often, because some games need some time to unfold and show the beauty they have - but I really think this on isn't mine. Not at all.
_________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Mon Sep 17, 2001 11:55 am |
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Azareal
Assassin in the Night
Joined: 01 Sep 2001
Posts: 28
Location: Vancouver, Canada |
I was really looking forward to this game, but from what I played in the demo, I doubt it would be any good
_________________ Stiletto @ RPGDot.com |
Mon Sep 17, 2001 8:23 pm |
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Jay
Fearless Paladin
Joined: 07 Jul 2001
Posts: 245
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I tried downloading the demo, but after 6 hours only 33% was downloaded, so I cancelled. Sorry to hear about the bad impressions, as I was looking forward to it. Havn't played a decent strategy game since Age of WOnders, and as Heroes 4 is delayed, I thought this may be good. |
Mon Sep 17, 2001 8:31 pm |
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Stiletto
God Emperor
Joined: 06 Jul 2001
Posts: 312
Location: Orlando, Florida |
Haven't played it, but it doesn't sound like I will bother. I can probably live on the Gothic demo for the next year at the rate I am playing computer games!!!
PS Azareal, your title is misspelled.
_________________ Stiletto
God Emperor |
Tue Sep 18, 2001 1:22 pm |
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Guest
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I played and finished the demo, and had a go at the skirmish mode.
I think it is an improvement over Magic and Mayhem...but frankly I'd rather play Lords of Chaos (a predecessor of sorts) again. I'm fiddling around with emulators at the moment to achieve that goal.
The AoM demo didn't really inspire me... I found the graphics decent enough, but it was short, and felt in some ways a bit too much like a standard RTS. Winning levels by using the same 2 or 3 spells/creatures repeatedly can be a little dispiriting...but there wasn't much incentive to change tactics. And as Rendelius mentioned, the plot didn't look like it was particularly significant.
I hope I'm wrong, and that there is more to the game. I'll keep an eye on the reviews. I think Etherlords might be more my thing, though.
Zedka |
Wed Sep 19, 2001 5:05 pm |
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Zedka
Village Dweller
Joined: 17 Sep 2001
Posts: 3
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Bah, I was sure I had logged in.
Zedka
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Wed Sep 19, 2001 5:26 pm |
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Jay
Fearless Paladin
Joined: 07 Jul 2001
Posts: 245
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Never played Lords of Chaos, but Chaos was one of my all time favs. Many years ago, we were all hooked on it, and made the Spectrum thr computer of choice. I heard that this was form the same guys, thats why I was interested.
Is Lords of Chaos a kind of sequel to Chaos? |
Wed Sep 19, 2001 7:44 pm |
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Azareal
Assassin in the Night
Joined: 01 Sep 2001
Posts: 28
Location: Vancouver, Canada |
Stiletto : I know, I'm not in charge of the forums, so I cant change it *Cough* Rendelius*Cough*
_________________ Stiletto @ RPGDot.com |
Wed Sep 19, 2001 7:54 pm |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Change what?
_________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Wed Sep 19, 2001 8:14 pm |
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Stiletto
God Emperor
Joined: 06 Jul 2001
Posts: 312
Location: Orlando, Florida |
Change his title so he is no longer the Assassin of the Dyslexic!!! |
Thu Sep 20, 2001 12:13 am |
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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Oh Done. Sorry.
_________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Thu Sep 20, 2001 6:09 am |
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Maggot
Magister of the Light
Joined: 17 Jul 2001
Posts: 392
Location: Reykjavik, Iceland |
Wasn't Lords of Chaos some kind of turn based summoning rpg? Is my memory deceiving me? |
Thu Sep 20, 2001 2:48 pm |
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Zedka
Village Dweller
Joined: 17 Sep 2001
Posts: 3
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Yes, Lords of Chaos was a sequel to Chaos, and it was a turn-based summoning RPG.
Instead of the staightforward duelling and random spell selection (which I think Chaos had, my memory is fuzzy too), in Lords of Chaos you picked which spells you learned, increased their power level, and adjusted your own statistics - which affected mana capacity, amount you could move per round, how good in hand-to-hand combat you were, magic resistance, etc - all by allocating experience points. These points were earned during the game for each enemy creature or wizard defeated, as well as how much treasure you managed to aquire and escape through the portal with. The portal itself only appears at the end for a handful of turns, which could make the end-game quite tense. The scenarios to duel in included a forest with several buildings, a dungeon, and a group of islands. Each scenario had weapons, chest and door keys, and ingredients scattered around.
(The ingredients were needed for potion spells and for summoning dragons)
But, although Art of Magic has some of all of this, I don't like it as much.
_________________ Zedka |
Thu Sep 20, 2001 9:28 pm |
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Aelhyn
Eager Tradesman
Joined: 05 Sep 2001
Posts: 48
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Er... Voice-acting is horrible! |
Thu Sep 20, 2001 11:03 pm |
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Jay
Fearless Paladin
Joined: 07 Jul 2001
Posts: 245
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I just read the first review on PC ZOne's website. It was a respectable 80%, but the review did not sound especially enthuastic. Still,it could be interesting. |
Wed Sep 26, 2001 12:12 pm |
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