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Any sugestions for tweaking .ini with 1gb RAM please?
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RPGDot Forums > Gothic 2 - Troubleshooting

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wileywilson
Village Dweller
Village Dweller




Joined: 03 Jan 2005
Posts: 2
Location: UK - Midlands
Any sugestions for tweaking .ini with 1gb RAM please?
   

Hi All
I've been Morrowinding for the last few years and got this game ages ago but never played it. Just awesome! It puts MW to shame!

Anyway, my FPS is excellent, but looking through the .ini file, I've noticed these lines:
zTexCacheOutTimeMSec=240000
zTexCacheSizeMaxBytes=32000000
zSndCacheOutTimeMSec=10000
zSndCacheSizeMaxBytes=20000000

I found somewhere in the forums what this stuff means, but cannot find it again.
Does anyone have any ideas on what values to change these to? I have 1gb 333Mhz RAM.

Cheers
WileyWilson
Post Mon Jan 03, 2005 1:53 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Hello wileywilson, welcome to the forums,

Did you look in the Announcements: Gothic 2 - Troubleshooting FAQ v0.5 (under misc')
Here it is in case you cannot find it. !!

Misc.
How to activate the internal frame counter?
Type B, FRATE , B (replace B with the kay assigned to the character screen). The frame rate should be displayed in the upper left corner.

Internal cache settings in the gothic.ini
If you have a lot of RAM you can try to tweak the game a bit by assigning larger caches in the gothic.ini. This is only for advanced users. Better backup the ini before you start. The entries and their purpose:
zTexCacheOutTimeMSec=240000; time in milliseconds an texture is cached (240000 = 4min)
zTexCacheSizeMaxBytes=32000000; size of texture cache in bytes (32000000 = ~30MB)
zSndCacheOutTimeMSec=10000; time in milliseconds an sound is cached (10000 = 10sec)
zSndCacheSizeMaxBytes=20000000; size of sound cache in bytes (20000000 = ~19MB)


Post Mon Jan 03, 2005 2:26 pm
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wileywilson
Village Dweller
Village Dweller




Joined: 03 Jan 2005
Posts: 2
Location: UK - Midlands
   

Yeah, that's it Wulf. Thanks! However, what values do I change them to, to make a significant difference. I've doubled them so far, but am just guessing. Any ideas?

WileyWilson
Post Mon Jan 03, 2005 2:41 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Well now, there are several ways to approach this, if your fps is as you say "excellent" why change something that is so good? - - however if you have a weak spot in your system, that is where you could maybe increase some performance, personally i didn't alter my own settings (1gb ddr) because everything ran fine.
If you run marvin, enter TOGGLE FRAME gives you the current fps reading, or you could run ZTOGGLE TIMEDEMO which gives an average of video run fps.
If you wanted to do an analytical method test, leave the frame rate on in marvin while running through various scenario's, - in the town many players have reported, slowness (generally with weaker or defective systems) then you could try to get close to burning/flames/fire effects always takes up some cpu power.
If your sound system has no problems, then leave that one alone? bump up the texture cache in steady size blocks, then re-check as above, go as far as you think "makes any difference" then leave it there.

Good luck.
Post Mon Jan 03, 2005 7:58 pm
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