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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Mainstreaming MMORPG @ USA Today |
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Not a typical newsbit but USA Today have posted an <a href="http://www.usatoday.com/life/movies/news/2003-06-23-online-games_x.htm" target="_blank">editorial</a> discussing MMORPG/MMOG achieving mainstream popularity. The article uses Star Wars Galaxies and The Sims as particular examples but touches on Middle Earth Online and others. Here's a snip:
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<br><blockquote><em>Massively multiplayer games (the genre's official name) have existed for years and have a proven, lucrative cult following. Today's wizards-and-warriors worlds such as Ultima Online and EverQuest boast thousands of paying inhabitants, but online game fees still account for a small fraction of the $11 billion PC and video game industry in the USA. The most recent attempt to widen online games' appeal —The Sims Online, based on the best-selling PC series — has met with disappointing results.</em></blockquote> |
Tue Jun 24, 2003 11:50 pm |
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NeverDark
Village Leader
Joined: 07 Feb 2003
Posts: 91
Location: Virtual Reality aka Life |
MMORPGs mainstream and so does the game play, unfortunately. Developers avoid implementing elements which would make the game less accessible to overweight ladies who are in there for chatting and socializing, rather than actual playing. Otherwise, how would you explain that every single MMORPG out there has a "lazy point-click-watch your character fight" combat system, rather than the one seen in Gothic, Blade of Darkness and other games; that is dynamic and requires players to develop some skills before he/she can use it?
Mainstreaming isn't a good thing, not for music or movie industry, not for games. |
Wed Jun 25, 2003 12:06 am |
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