RPGDot Network    
   

 
 
Darkened Skye
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Mainstreaming MMORPG @ USA Today
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Mainstreaming MMORPG @ USA Today
   

Not a typical newsbit but USA Today have posted an <a href="http://www.usatoday.com/life/movies/news/2003-06-23-online-games_x.htm" target="_blank">editorial</a> discussing MMORPG/MMOG achieving mainstream popularity. The article uses Star Wars Galaxies and The Sims as particular examples but touches on Middle Earth Online and others. Here's a snip:
<br>
<br><blockquote><em>Massively multiplayer games (the genre's official name) have existed for years and have a proven, lucrative cult following. Today's wizards-and-warriors worlds such as Ultima Online and EverQuest boast thousands of paying inhabitants, but online game fees still account for a small fraction of the $11 billion PC and video game industry in the USA. The most recent attempt to widen online games' appeal —The Sims Online, based on the best-selling PC series — has met with disappointing results.</em></blockquote>
Post Tue Jun 24, 2003 11:50 pm
 View user's profile
NeverDark
Village Leader
Village Leader




Joined: 07 Feb 2003
Posts: 91
Location: Virtual Reality aka Life
   

MMORPGs mainstream and so does the game play, unfortunately. Developers avoid implementing elements which would make the game less accessible to overweight ladies who are in there for chatting and socializing, rather than actual playing. Otherwise, how would you explain that every single MMORPG out there has a "lazy point-click-watch your character fight" combat system, rather than the one seen in Gothic, Blade of Darkness and other games; that is dynamic and requires players to develop some skills before he/she can use it?

Mainstreaming isn't a good thing, not for music or movie industry, not for games.
Post Wed Jun 25, 2003 12:06 am
 View user's profile



All times are GMT.
The time now is Tue Apr 16, 2019 1:20 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.