RPGDot Network    
   

 
 
Horizons: Empires of Istaria
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
New Mod: True Light & Darkness
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

What do you think of the screenshots?
Great!
100%
 100%  [ 7 ]
I don't care
0%
 0%  [ 0 ]
Total Votes : 7

Author Thread
CoolDemon
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 11
New Mod: True Light & Darkness
   

In the original Morrowind package, light didn't play any large role. Almost every internal location was lighted, even if there were no light nearby. The lights that existed had very little effect on its environment and there range was very limiting. Abilities like the kajied nightvision, light spells and moveable lights had very little impact in game play (you could basically do without them though the entire game)

The True Lights and Darkness mod changes all of that! Light will become much more dynamic, locations that had very little lights are a lot darker now, places where there is no light sources at all are now truly dark! There will not only be more darkness, there will be also more light effects like Daylight shining though windows (see screanshots). All together you have a more atmospheric light experience. Next time you go invest ate some dark caverns or tombs, you are advised to have lights available.

Besides Enchaining the light experience, Thieves will have the extra possibility to experience a more realistic sneak simulation. Depending on your distance to light sources, their light intensity and their visibility, you will receive a sneak bonus (when in the darkness), or a sneak penalty (if you are near a light source).


screen shots that demonstrate differences between day and night:
http://perlfect.cs.kun.nl/~sswelm/shop_night.jpg
http://perlfect.cs.kun.nl/~sswelm/shop_day.jpg
http://perlfect.cs.kun.nl/~sswelm/tavern_night.jpg
http://perlfect.cs.kun.nl/~sswelm/tavern_day.jpg
http://perlfect.cs.kun.nl/~sswelm/room_night.jpg
http://perlfect.cs.kun.nl/~sswelm/room_day.jpg
http://perlfect.cs.kun.nl/~sswelm/floor_night.jpg
http://perlfect.cs.kun.nl/~sswelm/floor_day.jpg

official threat can be found at:

http://www.elderscrolls.com/ubbthreads/showflat.php?Cat=&Board=UBB7&Number=1052782&page=0&view=collapsed&sb=5&o=14&fpart=4&vc=1
_________________
The more you know, the more you understand, how little you know
Post Mon Feb 10, 2003 5:25 pm
 View user's profile
Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

Great mod!, and welcome here too, i have seen you at official forums

It surely add more atmosphere to the game, especially use with other environment or sound enhancement mods.

Are you gonna upload to Euro-Morrowind, TheLys or MWSummit?

BTW your link seem not working, probably the official forums offline again, bah, this happen about one or two times each weeks .
Post Mon Feb 10, 2003 5:53 pm
 View user's profile
CoolDemon
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 11
   

quote:
Originally posted by Remus
Great mod!, and welcome here too, i have seen you at official forums

It surely add more atmosphere to the game, especially use with other environment or sound enhancement mods.

Are you gonna upload to Euro-Morrowind, TheLys or MWSummit?

BTW your link seem not working, probably the official forums offline again, bah, this happen about one or two times each weeks .


I'm not sure yet, but /I think all of them.

At least the official host adres is http://fdl.fragland.net/
_________________
The more you know, the more you understand, how little you know
Post Wed Feb 12, 2003 1:15 pm
 View user's profile
CoolDemon
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 11
   

someone suggested that plaza's in vivec should have daylight too:

I agree, see for yourself:

http://perlfect.cs.kun.nl/~sswelm/plaza_day.jpg
http://perlfect.cs.kun.nl/~sswelm/plaza_night.jpg
_________________
The more you know, the more you understand, how little you know
Post Thu Feb 13, 2003 5:41 pm
 View user's profile
CoolDemon
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 11
   

For those who can't wait, you could help me to find bugs.

you can download this alpha from:

http://fdl.fragland.net/

I really would like to see if everything works as it should.
_________________
The more you know, the more you understand, how little you know


Last edited by CoolDemon on Tue Feb 25, 2003 10:57 am; edited 1 time in total
Post Wed Feb 19, 2003 3:22 pm
 View user's profile
Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

Great plug-in. Limited visibility and darker surrounding are very useful especially in tombs, making them a scarier place to visit. Also good in Daedric ruins. Nothing more distressing than suddenly getting whacked by something unholy and yet you can't see what it is .

--------------
some questions
--------------

1) I went into Hlomaren (abandoned Dunmer stronghold); If i stand at one end on a long corridors, the other end (the farthest end) seem to be shroud/cover in greenish color. Is this cause by surrounding color adjustment from your plug-in?. Not a big deal, but it appear funny/unnatural.

2) Vivec, foreign quarter plaza. I'm aware there is several laterns around the plaza. But the plaza seem to be too bright, as though the whole place is under direct sunlight or something.

3) It's strange that you can see clearer underwater inside caves but i think this is where realism should give up to fun in playing. Or maybe we should add special items that make you see clearer underwater (so that it make more sense)?

4) Since your plug-in adjust the light and darkness level in game, could you also include torch or latern that last longer so that no need to bring tons of torch every time go for adventure...


-------------
A Suggestion
-------------

Could you adjust light & darkness for exterior areas? For now i think the MW default visibility during normal night time is okay. But when it's raining, cloudy and stormy (no light from the moon or star), the surround exterior areas should a lot more darker. The player can't go out without travel laterns, torch, etc. What you think?.
Post Wed Feb 19, 2003 6:25 pm
 View user's profile
CoolDemon
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 11
   

quote:
Originally posted by Remus
Great plug-in. Limited visibility and darker surrounding are very useful especially in tombs, making them a scarier place to visit. Also good in Daedric ruins. Nothing more distressing than suddenly getting whacked by something unholy and yet you can't see what it is .

--------------
some questions
--------------

1) I went into Hlomaren (abandoned Dunmer stronghold); If i stand at one end on a long corridors, the other end (the farthest end) seem to be shroud/cover in greenish color. Is this cause by surrounding color adjustment from your plug-in?. Not a big deal, but it appear funny/unnatural.



The effects supposed to look magical and are intentionaly caused by green candels or lamps. It is intended to improve diverity and atmosphere . because otherwise all location would look like each other
quote:


2) Vivec, foreign quarter plaza. I'm aware there is several laterns around the plaza. But the plaza seem to be too bright, as though the whole place is under direct sunlight or something.


yes, I have do this intentianaly to improve contrast between day and night, (it may requere some tweaking though) it was intended to give the player the impression of beeing outsite

quote:

3) It's strange that you can see clearer underwater inside caves but i think this is where realism should give up to fun in playing. Or maybe we should add special items that make you see clearer underwater (so that it make more sense)?


water of itself is a kind of sub weater environment. The only way to change it is by reducing the ambient light in the water (in the morrowind.ini file) and hand placing light.

quote:

4) Since your plug-in adjust the light and darkness level in game, could you also include torch or latern that last longer so that no need to bring tons of torch every time go for adventure...


that is already done, depending on the quality of the lightsource, the lightsource is immiting longer light. for example, glass latersare better than paper laters (who shine shorter but are also ligher). travel laterns shine the longest (6 minits) which is 5 times as long as normal.

-------------
A Suggestion
-------------

Could you adjust light & darkness for exterior areas? For now i think the MW default visibility during normal night time is okay. But when it's raining, cloudy and stormy (no light from the moon or star), the surround exterior areas should a lot more darker. The player can't go out without travel laterns, torch, etc. What you think?.[/quote]

the only way to do that is by adjusting ambient light values in the morrowind.ine file. the problem is that you can't simply replace this file because it contains all user settings. A possible sollution will be a small program that will adjust the abient setting automaticly.
_________________
The more you know, the more you understand, how little you know
Post Fri Feb 21, 2003 9:50 pm
 View user's profile
CoolDemon
Village Dweller
Village Dweller




Joined: 07 Feb 2003
Posts: 11
   

The mod is starting to get close to completion

to download the latest beta, go to http://fdl.fragland.net/
_________________
The more you know, the more you understand, how little you know
Post Tue Feb 25, 2003 11:06 am
 View user's profile
theohall
Village Dweller
Village Dweller




Joined: 01 Jul 2002
Posts: 10
True Lights and Darkness
   

Thanks for doing this mod. I was looking for something that added darkness to the world in places where it's supposed to be dark.

Any thoughts on adding a Darkness spell as a counter to the Light spell?
Post Fri Jun 20, 2003 12:06 am
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 8:18 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.