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What is people's attitude towards custom items?
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RPGDot Forums > Neverwinter Nights - General

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MoonDragon
High Emperor
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What is people's attitude towards custom items?
   

As the title suggests... I'm wondering what people think about custom made items.

If someone shows up with custom made items, would you play with/against them in MP? Would you use one yourself if a mod presents you with it? Are you a purist and believe only those items that came in SP should be used?

Thoughts? Opinions?
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Post Mon Jul 29, 2002 9:01 pm
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Val
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I don't really mind. If someone wants to make custom armor for aesthetic value and doesn't make it any better than another item then I have no problems.
For instance, if I made a barbarian character and wanted to dress him in some sort of Conan outfit, then I'd find that acceptable.
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Post Mon Jul 29, 2002 9:26 pm
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XeroX
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Ì would use custom made weapons if they where offerd to me.
If those weapons are stronger then the ones i have and not to strong to spoil the game, why not.
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Post Mon Jul 29, 2002 9:27 pm
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stealth
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Why not make custom items? It's your module so do what you want as long as you don't create stupid dragonslaying flutes and stuff like that.
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Post Mon Jul 29, 2002 11:20 pm
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Ekim
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quote:
Originally posted by stealth
Why not make custom items? It's your module so do what you want as long as you don't create stupid dragonslaying flutes and stuff like that.


I don't think that's what MoonDragon was implying. I rather think he was asking if you would accept someone showing up with a custom-made item he made himself and using that item in YOUR module where it wasn't designed to be there in the first place.

Personally I will not mind that as long as the said item does not overpower the character in any way, a little like Val mentioned before me. For instance, if he is level 5 and wearing a halfplate +1 that he simply made to look cool with no other strong magic on it, that's fine, I surely won't mind.
On the other hand if someone showed up with a level 1 character weilding a +5 greatsword of dragonslaying (you get what I'm saying ).... erm... no, not in my module my friend. You will just have to earn what you will get in the module you are playing in first.
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Post Mon Jul 29, 2002 11:43 pm
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mikelhall
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Answering the NON MP part...
   

Well, I believe that custom items add to atmoshpere. If I'm playing a SP module, and get a unique item that has a story and adds to the atmosphere - that's great. I'm also assuming the item is something greater than just a color/look change I'm doing the same in my own modules. I've created a suit of Helmite armor that higher clerics wear. It's Full PLate +1, with acid resis 5, and a silver-blue/red scheme. Now it's not much diff. than Full Plate +1, but it follows the Faiths and Pantheons source book for FR as Everbright Armor. That, I believe, adds to the game. This same scenario would work for MP, given that a priest of Helm needs to be at least lvl 3 or so.
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Post Tue Jul 30, 2002 1:48 am
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MoonDragon
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The thing is, you can't be a level 1 char with +5 greatsword of dragonslaying. They implemented an automatic level requirement generation for items, so when you create a powerful item, it will have a minimum level requirement. For example, +5 enchancement will make the greatsword to be min level 15 or so (I'm making the actual number up as I can't test it with this account).
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Post Tue Jul 30, 2002 2:46 am
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sauron38
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Unless you make the item a plot item. They then will have no LVL req. That is why in most all PvP servers, all plot items are removed upon entrance.
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Post Tue Jul 30, 2002 3:39 am
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Val
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Interesting. I didn't know that.
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Post Tue Jul 30, 2002 4:22 am
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mDrop
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Custom items indeed add to the game, and I wouldn't mind if somebody brought along some custom items from other modules, as long as the item lvl requirements are kept on and no tweaking has been done.

Infact, some persistent worlds are already implementing scripts and ways for players to create their own items. It will be cool when somebody could first get some ore or different materials, take them to a blacksmith who would make them into a item and then maybe take them to a mage who would enchant the item. Add a custom name and a description and you have your own, unique weapon/armor.

Ofcourse, as the skill needed for a blacksmith to be able to produce items with high enough quality so they can hold enchanting and give basic quality bonuses and a mage to be able to permanently enchant an item, these enchanters and artisans would be rare and they would probably require a large amount of gold for their services.
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Post Tue Jul 30, 2002 11:16 am
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Jaz
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I'm with the crowd here... for aesthetic reasons, yes. For powergaming reasons, no.
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Post Tue Jul 30, 2002 12:33 pm
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Rawis
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I don't mind if anyone uses custom items if they are not too powerfull.
Post Tue Jul 30, 2002 1:32 pm
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Ekim
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quote:
Originally posted by MoonDragon
The thing is, you can't be a level 1 char with +5 greatsword of dragonslaying. They implemented an automatic level requirement generation for items, so when you create a powerful item, it will have a minimum level requirement. For example, +5 enchancement will make the greatsword to be min level 15 or so (I'm making the actual number up as I can't test it with this account).


If you put penalties to the item to balance it out, it could drop the item level requirements drastically. For example, I could make a +5 Dragonslayer sword (to use the same example ) that has a -5 penalty to Intelligence. That will balance it out and a level 2 could probably weild it then. And since it's probably a barbarian or fighter that would use such a sword, they wouldn't mind the penalty anyway since such a player that readily uses overpowering weapons are probably not roleplaying They don't care that having an intelligence of 5 means that you can't express yourself through language.
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Post Tue Jul 30, 2002 3:26 pm
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Val
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Actually, last night I played a module where you could do some rudimentary blacksmithing. You could also get meat from animals and cook it over a fire. I was rather impressed.
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Post Tue Jul 30, 2002 4:32 pm
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ffbj
High Emperor
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Also besides the level limitations there is the overall limit for value, single item
and all equipped items. I think this was done to prevent 'twinking' the practice of dressing up low level characters like Christmas trees. In general I have no problem with custom items, within reason.
Post Tue Jul 30, 2002 7:07 pm
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