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BUG? Smuggler Slaves Cant Be Freed? [small spoiler]
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RPGDot Forums > Morrowind - General

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Cam
Eager Tradesman
Eager Tradesman




Joined: 08 May 2002
Posts: 39
Location: Melbourne, Australia
BUG? Smuggler Slaves Cant Be Freed? [small spoiler]
   

I ran through the first four hours three times, just testing characters, and I think I've found a bug.

In the smuggler's cave there are three slaves held captive with bracelets - a Khajiit and 2 Argonians. The first time I played it through I found two keys inside the caves and freed them. The last 2 times I played it through I didn't receive a 'free them' dialogue option, despite having the keys.

Anyone else come across this? And if so, am I missing something or is this a genuine glitch?
Post Tue May 14, 2002 12:13 am
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NoMeansNo
Village Dweller
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Joined: 03 May 2002
Posts: 8
   

I doubt I was in the same slaver's cave as you, but.....

I had a problem with using a key found in a slave cave up NORTH......(up by KHUUL)....I killed the baddies in the cave, saw the key lying on the table with a bunch of money surrounding it, took key, opened up caged area, spoke to the 5 inmates to free them (3 cats, 2 lizzies) and did NOT get the option to free them. I tried dropping adn picking up the key again, no dice. I even tried reloading from a previous saved game, still no dice.

I've been playing about 30 hours now, and would say I've found about 5 quest bugs. No idea if someone is noting them, working on them, or even concerned, but I have been dilligently been posting them on the Morrowind Official Forums. Here's hoping that a patch will at *least* fix the quest bugs.
NMN
Post Tue May 14, 2002 12:28 pm
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GMD
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Joined: 04 May 2002
Posts: 21
Location: The Independent Nation of Vermont
(spoiler)
   

Adamsomething's cave? North of SeydaNeen?
_________________
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He who dies with the most toys - wins.
Post Tue May 14, 2002 4:31 pm
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Loredena
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Make sure your weapon is sheathed -- they didn't give me the 'free me' option when I had my sword out, but did as soon as I put it away. I believe they think you are threatening them, so of course won't free them, if you have a weapon out......
Post Tue May 14, 2002 5:43 pm
 
Cam
Eager Tradesman
Eager Tradesman




Joined: 08 May 2002
Posts: 39
Location: Melbourne, Australia
Re: (spoiler)
   

quote:
Originally posted by GMD
Adamsomething's cave? North of SeydaNeen?


That's the one.
Post Tue May 14, 2002 11:50 pm
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Loremaster
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Joined: 31 Mar 2002
Posts: 88
Location: Hampshire, England
   

"I've been playing about 30 hours now, and would say I've found about 5 quest bugs"

There's certainly a bug involving Hasphat and the missing key, but that's been fixed in a plug-in. Other bugs if noted may well get picked up by players when making mods, so it might be worth making a thread just to cover bugs, and if the moderators are reading this perhaps they'd consider it worthwhile either making such a thread sticky or else even opening a separate forum for bug-reporting/fixing.
Post Tue May 14, 2002 11:53 pm
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Cam
Eager Tradesman
Eager Tradesman




Joined: 08 May 2002
Posts: 39
Location: Melbourne, Australia
   

quote:
Originally posted by Loredena
Make sure your weapon is sheathed -- they didn't give me the 'free me' option when I had my sword out, but did as soon as I put it away. I believe they think you are threatening them, so of course won't free them, if you have a weapon out......


I'll give it a shot. If that's the reason you don't get the option, it would have been nice if there'd at least been a HINT to that effect.

Nonetheless, I'm still having the best with MW that I've ever had on any game - if game is even the appropriate term for this.
Post Tue May 14, 2002 11:54 pm
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Loremaster
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Joined: 31 Mar 2002
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Location: Hampshire, England
   

"I'll give it a shot. If that's the reason you don't get the option, it would have been nice if there'd at least been a HINT to that effect. "

Hey, its a role-playing game with good AI! If you come up to me with a smile I'll talk to you, come up to me with a weapon drawn and I'll assume you're not my friend . Seems both fair and obvious to me.
Post Wed May 15, 2002 12:06 am
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Guest







   

Loremaster,

I'll also try the sword-seethed approach, but I think I was unarmed to begin with (using spells, having my hands out in front of me). I'll give it a shot...

I just wish the same logic (attitudes NPC give you when you have your sword out) would effect merchants, guards, etc. I know that is NOT the case. Would be surprising that slaves care, when no other NPC's do....

NMN
Post Wed May 15, 2002 12:30 am
 
Guest







Re: (spoiler)
   

quote:
Originally posted by GMD
Adamsomething's cave? North of SeydaNeen?



Where do you find the key to open the door there to free the slaves?
Post Wed May 15, 2002 8:37 am
 
Cam
Eager Tradesman
Eager Tradesman




Joined: 08 May 2002
Posts: 39
Location: Melbourne, Australia
   

Just as a follow-up: I went back with both the Adammawhatever keys (the smuggler caves by Seyda Neen), sheathed my weapon and approached the slaves... and still no option to free. Nothing, zero, zip. I rechecked everywher for a third key, nothing.

This has to be a bug. I don't think I could free the slaves at another mine either, from memory. And I KNOW you can do it, because I did it on my very first game.
Post Wed May 15, 2002 11:27 pm
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OpticNerve
Village Dweller
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Joined: 15 May 2002
Posts: 1
   

Any chance you have some plugins running while playing the game? Try this: unselect all of the "extra" plugins that you don't need, reload that game and see if you can free the slaves now. I had the exact same problem you did and it stemed from a plugin called "Bandit Cave" that took away some questions I could ask NPCs and somehow made it so that I couldn't free any slaves in the game. I unselected it and now everything works
Post Thu May 16, 2002 9:55 am
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Arkyn
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Is there any benefit besides the moralic one from freeing the slaves anyway ?
Post Thu May 16, 2002 10:20 am
 



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