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Anybody played Indigo Prophecy? Is it hardcore?
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thartanian
Guards Lieutenant
Guards Lieutenant




Joined: 20 Sep 2003
Posts: 156
Anybody played Indigo Prophecy? Is it hardcore?
   

I've heard good stuff about this game. Can anyone give me any recommendations for this bad boy?
Post Thu Nov 10, 2005 11:42 am
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piln
High Emperor
High Emperor




Joined: 22 May 2003
Posts: 906
Location: Leeds, UK
   

Or Fahrenheit, to give it its real name I guess the American market wanted to avoid any association with Michael Moore...

I'm interested in this one too... waiting til I upgrade (end of this month, hopefully) and then I'm going to give it a go.

I've heard mostly positive things about it, with saome reservations. Apparently, despite all David Cage's bragging, the storytelling still comes accross as a bit immature (like most games) in its depictions of the characters' relationships. And I've heard people complain about some sudden-death puzzles/tasks. But even those who criticise seem to think fairly positively of the game as a whole, and I haven't heard a single person seriously trashing it, so I'm quite looking forward to it.
Post Thu Nov 10, 2005 1:51 pm
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Jaz
Late Night Spook
Late Night Spook




Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot
   

I liked Fahrenheit/Indigo Prophecy... not quite the adventure I expected as there aren't many 'real' puzzles in it. Most of the time you'll be smashing buttons - button combinations are shown and you have to repeat them with the correct timing, usually under pressure... a method of creating tension which works wonderfully, by the way. It also serves to distract you in some longish dialogue sequences... the cooler you keep, the more you get to know.

Fahrenheit is more of an 'interactive movie' (remember the genre?), something the training sequence shows all too clear, but it succeeds wonderfully. The game has a compelling way to tell a story and manages to pull you in. I especially like the fact that you play both sides - the suspected murderer and the police.

The game is a bit short, though... two or three evenings at best, but it's been a very nice way to spend those two evenings. My hubby sat on the sofa beside me, glued to the spot, and he actually chided with me when I started playing without him ^_^ on evening No. 2..

Yes, there are many sudden death tasks, but since the game auto-saves often, it's not really a problem. Relationships, well, there were some pretty funny scenes... hehe. Then controls... well, you can make console games with good controls, as shown by SW:RC and others. Fahrenheit's controls are a bit off at times, making life more difficult than it should be, but none of these (sudden death, relationships, controls) are KO criteria, at least not in my opinion. I enjoyed the game for what it was, a 15-hour-rollercoaster ride.

EDIT
I played the XBox version; I have no idea how game controls are supposed to work in the ported (PC) version, but I guess mapping box contros to a keyboard will make things even more difficult. Should work wonderfully with a joypad, though.
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Jaz
Post Sat Nov 12, 2005 1:29 pm
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hugh
Village Dweller
Village Dweller




Joined: 16 Sep 2004
Posts: 10
Location: Pakitan
   

I loved this game
Post Tue Jan 24, 2006 12:12 pm
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XmirroR
Village Leader
Village Leader




Joined: 25 May 2002
Posts: 89
Location: South CA USA
   

This isn't meant to be a complaint,
But on the PC it is painfully obvious it was a console game.
So if you have an issue with console games, dont bother with F/IP...

That said the game is quiet good as far as story, plot
and cinematic style goes...

Er, but the game play, er, well... I am not certain there was any...
This is as close as the industry has come to a solid non-FMV
interactive movie.
The story progresses via a number of dialogue options,
the result of the chosen dialogue is is of course more dialogue
from the NPC you are talking to, AND that has some affect on your
"metal health". A meter keeps you updated about your state of mind.
And if the meter drops too low, your game ends. Thus the meter
is mearly a tool to keep you from picking too many bad dialogue options.
Which to me doesn't equate to gameplay at all...

With that said the game elements are mini-games within the story,
which are strictly console button mashing interludes. Success or
Failure affects your "mental state" again too many failures, and
the game ends.

The button mashing portion is one part
Dual simon sez, two sets of four lights
are displayed on the screen,
Whichever light comes on... MASH THAT BUTTON NOW!
Similar I think to many console musical, and dance games...
And a similar button mashing experiece in which you mash
two alternating buttons as fast a possible to keep a meter high.

Other game elements are simple and nearly worthless...
To climb a fence, which you must do, no alternative routes available.
You swoop you mouse in a given motion, drag left, and curve up, then
drag right and curve up, then drag left and curve up... etc.
This is to mimic the Player Chacter's actions climbing the fence...
Raise right hand and pull up raise left hand and pull up raise right hand and pull up...
Not gameplay as much as a system check to make sure your still watching the screen.

If you are not a button masher, but are interested in the story,
You can maintain a high mental state during conversations,
set the option for EASY button mashing, and accept any losses.
This should get you thru most of the game... Well except for the
Game Stopping Button Mashing Sessions... which are Win or Die...
And then its just practice, practice, practice... and a little patience.

There is a very solid point-by-point walkthru here.
Which should make it fairly easy to progress thru the game.
Thus allowing you to watch a solid production of a X-Files style thriller,
that is worth seeing.
_________________
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-= XmirroR =-

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Post Tue Jan 31, 2006 12:21 am
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Guybrush Threepwood
High Emperor
High Emperor




Joined: 19 Jun 2002
Posts: 500
Location: Oklahoma
   

Button mashing, the horror. I, too, had wanted to pick up that game. Now I don't think I will. I always detested being super dexterous like those console street fighting games. But thanks for the heads up. Didn't really want to toss money out for a game I'd end up hating.
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"What are you gonna do? Release the dogs?! Or the bees?! Or dogs with bees in their mouth so that when they bark they shoot bees at you?" - Homer Simpson
Post Sun Feb 05, 2006 4:53 am
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