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Inquisitor Interview at RPGVault
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Inquisitor Interview at RPGVault
   

RPGVault has conducted an <a href="http://rpgvault.ign.com/articles/391/391957p1.html" target="_blank">interview</a> with five members of Wooden Dragon, makers of Inquisitor. The article is peppered with some nice screenshots. Here's one of the questions: <br><blockquote><em>Jonric: What kinds of different locations will we see in Ultherst? What are your primary goals with respect to the type of gameworld you want players to experience? <br> <br>Johan Juston: The Kingdom of Ultherst - where the game takes place - is much like any medieval European kingdom. So there are no exotic areas to be found in the game - the setting is true to the dark ages. The player is going to explore areas such as large royal cities, rundown villages, lonely wilderness, profane cemeteries, ancient ruins, tombs and crypts, dark woods, demonic kingdoms beyond the Old world, etc. There is a real world prepared for the player to explore. There is a living society with hundreds and hundreds of NPCs the player can talk to - nobles, priests, knights, peasants... the whole of medieval society was transposed by our writers into the world of Inquisitor. </em></blockquote>
Post Thu Apr 03, 2003 5:32 pm
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Namirrha
Noble Knight
Noble Knight




Joined: 03 May 2002
Posts: 218
Location: Utah County, Utah.
   

Rend, the link you posted is incorrect. It takes you to the IGN Lethal Dreams screenshots.
_________________
Give me the shadows, shield me from the light, and I shall let nothing pass in the darkness of the night.
Post Thu Apr 03, 2003 5:59 pm
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Namirrha
Noble Knight
Noble Knight




Joined: 03 May 2002
Posts: 218
Location: Utah County, Utah.
   

Here's the correct link to the interview with Wooden Dragon: http://rpgvault.ign.com/articles/391/391956p1.html
_________________
Give me the shadows, shield me from the light, and I shall let nothing pass in the darkness of the night.
Post Thu Apr 03, 2003 6:06 pm
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