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NWN 2 Interview Pt. 2 @ Eurogamer
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Kalia
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Joined: 07 Jan 2005
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NWN 2 Interview Pt. 2 @ Eurogamer
   

Eurogamer has posted the second part of its interview with OE president Feargus Urquhart. As with yesterday, there are portions that might be considered 'spoilers' so consider yourself forewarned. <em><blockquote><i><b>Eurogamer: [Squeezing in the question before the PR drags them away]. I was asking this because... well, you've just lost your lead designer. There's lots of people on forums speculating about this, but no-one actually knows what it means. I'm trying to get a look inside your company to work out what difference it makes.</b></em></blockquote><em><blockquote>Feargus Urquhart: Not to minimise what the lead designer does, but at this point it's all kind of "keeping it rolling" mode. All the design work has been done. All the dialogue has been written. We're in polish and get-it-done mode. What we're lucky about is that also working at Obsidian was JE Sawyer [The New Lead Designer - Ed] who used to work on Black Isle studios with us. He was hired by Interplay to be the web guy on Planescape Torment, before moving to be a designer on Icewind Dale, Icewind Dale II and Baldur's Gate III... before that got cancelled. Or rather, lost the licence which got it cancelled. Josh is a really good closer. He knows how to take all the different things, and talk to all the programmers and designers and scripters and artists and get the game ready to go.</i></em></blockquote>Read the rest <a href="http://www.eurogamer.net/article.php?article_id=63776">here</a>.
Post Thu Apr 06, 2006 9:11 pm
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Jadar
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Joined: 29 Dec 2003
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Q. There's usually a modicum of civility when conducting interviews. Why? Most people are jerks. What purpose does it serve?

A. I'm here to get exposure for my game, so I'll tolerate your snotty attitude and impertinent questions. Besides you're a intemperate punk and need to come off edgy and irreverent.
Post Thu Apr 06, 2006 9:18 pm
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