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Hammer & Sickle Announced
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Hammer & Sickle Announced
   

Hot on the heels of the official unveiling of 'Night Watch' comes another game from Nival based on the 'Silent Storm' engine - 'Hammer & Sickle'. This time the setting is the Silent Storm universe, apparently minus the sci-fi elements. Here's the press release, courtesy of <a href="http://www.bluesnews.com/" target="_blank">Blue's</a>:<blockquote><em>Moscow <br>April 29 2005 Press release. <br> <br>Nival Interactive proudly announces Hammer & Sickle, a new tactical role playing game set in the Silent Storm universe. The game is being co-developed by Novik&Co and Nival Interactive. <br> <br>Set in the British-American sector of occupied Germany in the spring of 1949, you are a Soviet undercover agent who finds himself caught in the middle of an escalating confrontation between the intelligence services of the world's superpowers. You'll have to make your way through a web of cunning intrigues, setting off chain reactions that will affect the fate of the world: will it live in peace, or collapse into the chaos of World War 3? <br> <br>A unique mix of turn-based and role-play, Hammer & Sickle is a brand-new gaming experience. The dizzying array of tactical solutions for each situation is greatly deepened by the fully destructible environments - while an open mission structure and the non-linear story put you in complete control of the game world. <br> <br>Key Features: <br> <br> • Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the game <br> • Real People: Character's histories and personalities affect game events and your team's cooperation <br> • One World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in others <br> • Saving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game events <br> • Fashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you say <br> • How Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIII <br> • Gift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between characters <br> • Always Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of trouble <br> • Choose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job</em></blockquote>Check out the official site <a href="http://www.nival.com/hs/" target="_blank">here</a>, where you can also see a rather unfortunate (but amusing) error - the official logo is shown as "Hummer & Sickle"...
Post Sat Apr 30, 2005 10:30 am
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
   

loooooooooooooooooooooool
hummer is german for lobster
Post Sat Apr 30, 2005 10:32 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Even worse, it's english slang for...um...something a little more colourful...
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Post Sat Apr 30, 2005 10:55 am
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r1
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Wow, I want to make sweet sweet love to Nival.
Post Sat Apr 30, 2005 3:00 pm
 
corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

On a serious note, this looks like a game which might bring back memories of the original Deus Ex. I see similarities. I'll follow the progress of this one I think. I'm sure Jaz would LOVE it!!
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Post Sun May 01, 2005 12:25 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Are you sure you have the right game there, Corwin? This is effectively Silent Storm 2...I can't see any similarities with DX.
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Post Sun May 01, 2005 2:18 am
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