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Multiplayer, Guilds & Stuff
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RPGDot Forums > Neverwinter Nights - General

Author Thread
Hexmaster
Noble Knight
Noble Knight




Joined: 17 Jan 2002
Posts: 206
Location: Bristol, England
Multiplayer, Guilds & Stuff
   

I have been playing NWN for some time now and have never tried the Multiplayer aspect.

Can anyone briefly explain what the gameplay is like?

How many can play and are you in the same area as a co-op party or are you one-on-one?

I have also come across the various "Guilds" that are available.

What do these do for you?

These questions may seem a bit simplistic to some, but I fancy a bash at multiplayer and just want to get some advice.

Cheers guys,

Hexmaster
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If the universe is everything, what is it expanding into ??!!
Post Thu Jan 09, 2003 1:05 pm
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Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

I have only had limited MP experience with a game hosted by a non flamers guild member so I knew all the participants.

-Each session was with a full time DM - this is not always the case.
-We played with as few as 2 and as many as 6 (maybe 7 - things got a tad chaotic at times).
-The experience is what the players make of it. It is, for all practical purposes, D&D 3rd ed rules. So the participants are what makes for all the fun.
- Personally I preferred the smaller sessions with only 2 to 4 players, more than that got too confusing ... but that was (in part) due to my very slow PC.
- A high speed internet connection is a must.
- I had a blast.

Don't know what else to say. The game plays the same as SP, but there are many of you instead of just one ... hint: if you play with full realism watch out for wizards! Those fireballs and other pyrotechnics are *dangereous*.
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=Member of The Nonflamers' Guild=
=Just plain clueless=
Post Thu Jan 09, 2003 4:39 pm
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OhBrandi
The Pun-Slayer
The Pun-Slayer




Joined: 04 May 2002
Posts: 1038
Location: Somewhere this side of sanity.
   

Thanks for the good rundown on multiplayer, Lintra.

You know, we need a smilie that hands out flowers.
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Whenever I feel blue, I start breathing again.
Thanks, JM

=Member of The Nonflamers' Guild=
=Neverwinter Nights Co-Moderator=
Post Thu Jan 09, 2003 8:00 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

The experience varies enormously depending on whether you're playing through a module with a friend or two or have a DM present.

Kayla and I have played several modules together on our home LAN and we had a blast. As Lintra said, it's really just liking playing SP but with other people present. For example, Kayla played a fighter and I played a thief in the Penultima modules. It was the same as solo but it gave me more opportunity to play a non-combat oriented character.

With a DM it's really quite different: they can tailor the experience more and make it a "true" roleplaying experience.

The biggest problem with all this is that NWN really works best when you have a good group of people to play with (logging onto random servers isn't the most fun), so the guilds are an attempt to create groups of people who know each other and will play nicely together.

There's no specific limit to the number of possible players. It's governed by the performance of the server. Bioware have generally used 64 as the maximum but since most people play a party I doubt most games would go beyond, say, 8 players. As far as co-operative, that's sort of set by the server. There's a server setting that says whether everyone is in the same party or not. Again, most people are trying to recreate PnP D&D and would play a unified party - but if the server allows for it hostile players are possible.

Grab some friends or look for a guild description that sounds like their goals suit you and give it a go!
Post Fri Jan 10, 2003 7:53 am
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