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Dungeon Lords CE Review @ Boomtown
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ToddMcF2002
Leader of the Senate
Leader of the Senate




Joined: 10 Jan 2005
Posts: 317
Location: Boston MA
   

quote:
Originally posted by Travleer
publishers dollars come from critical and most importantly economical successs like BG2 and Elder scrolls series. publishers and developers like those who made DL are just after a quick buck. i dont think the utter failur od DL hurts the rpg genre.

there are several well stblished developers and publishers currently working on the next greatest cRPGs. we just have to realize that th golden age of 5 golb box SSI RPGs are gone. 1 or 2 a year is the limit. stop buying all the opportunistic crap in between.


I agree if you want to apply this to Dreamcatcher - but I seriously doubt DW Bradley set out to be opportunistic. My guess to what happened:

1. Over commiting a feature set he never had time to implement (Troika did this alot too BTW!)
2. Working with Dreamcatcher - a rigid, opportunistic publisher (Atari is just as bad)
3. At the last minute wasting all his development time implementing multiplayer and missing out on a great many single player features and core game features.
4. Marketing features he hadnt implemented that subsequently got dropped due to time pressure.
5. Again due to time pressure - resorting to Spawing random creatures to make up for a lack of design time

If you go back and read all the interviews with DW - he talks about many major RPG elements that simply don't exist in the game at all. Hell, forget that, where is the ingame MUSIC?
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Post Fri Apr 21, 2006 12:37 pm
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