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Yukk
Village Dweller
Joined: 29 Mar 2003
Posts: 22
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First of all where is the vally of mines i have to go there and bring proof. Also can you join milita after you joined the mercenaries and my last question is At Oran's farm there are a bunch of graves with a house, in that house there is a casket, when you press the switch casket moves away and there is a passage. Whats in there, i just saw a lot of skeletons which killed me. |
Mon Jun 16, 2003 10:22 pm |
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bora
Counselor of the King
Joined: 14 Jun 2003
Posts: 372
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The enter to the valley is south from tavern between Khorinis and Onars Farm. Watch the roadsigns. The entrance is guarded by two knights.
You can join only one guild
1. city guards -> paladin
2. mercenaries -> dragon hunter
3. mages -> don`t remember who you advance to
The fourth guild you can join independently is Thieves Guild and it can be joined by any other guild`s member.
The crypt You mention contains grave of undead Paladin. There are three chests in there. After opening two first small force of undead appears. But after opening third You have to face Paladin himself with more skeletons of all kind that before. I killed him in chapter 4. The only interesting thing there is note about this paladin. I thought it will be the begining of quest or maybe I`ll gain some Exp for that but never did. And what is interesting read tombs around the crypt. All of them contain last words from traditional RPG players. There is even Mighty Alien Dwarf whose statement you will find behind promising and dissapointing Great Orc Wall. So maybe all this crypt is some kind of joke. Who knows? |
Mon Jun 16, 2003 10:44 pm |
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Yukk
Village Dweller
Joined: 29 Mar 2003
Posts: 22
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AH CRAP!!!!!!!
IS there anyway to quit that mercenaries guild, i really want to become a paladin and have paladin armor |
Mon Jun 16, 2003 10:51 pm |
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Yukk
Village Dweller
Joined: 29 Mar 2003
Posts: 22
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Also im on Onars farm right now, in which direction should i go to get to the Mines? |
Mon Jun 16, 2003 10:51 pm |
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bora
Counselor of the King
Joined: 14 Jun 2003
Posts: 372
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To quit mercenaries - I don`t think so. Unless someone tips You how to make some changes in files. I`m not that good.
Go with road to the first crossing, then left to the stonewall, turn right and little furher left. You should come to small valley with stairs on the other side. Climb up. Then don`t go to the farm and don`t go in opposite direction. Go straight where You should see two waterfalls. Pass them by and on the end should be wooden fence guarded by two knights. Its the entrance. |
Mon Jun 16, 2003 10:59 pm |
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Irf
High Emperor
Joined: 18 Jul 2002
Posts: 1032
Location: England |
If you want I can send you my savegame file, I was level 6 or 7 i think, ready to join either mercenaries, or bcome a citizen of khorinis, already a member of the theives guild, but it's not a great save game, I'd recomend you play it out as a Merc this time, like me, and then reply it as a paladin, which is what i'll do, and then i'll become a mage third time through _________________ =High Shadow of the RPGDot Shadows=
=Mercenary of the Gothic Rogues=
=Member of the Sixth House= |
Mon Jun 16, 2003 11:16 pm |
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