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zhighqualityrender Setting
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RPGDot Forums > Gothic - General

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OctU
Keeper of the Gates
Keeper of the Gates




Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons
zhighqualityrender Setting
   

Experimented with some tweaks in marvin and the gothic.ini file and found the zhighqualityrender setting, giving a 400% viewing distance, to be really nice.

Could not believe, however, that it would be disabled and the view distance would be reset to the previous menu selected setting every time a game was saved! And I like to save A LOT during a game session, making the requirement of having to reset zhighqualityrender in the console each time a real hassle. Am I missing something here? Is there a way to keep zhighqualityrender active after I save or load a game within a single game session?
Post Mon Feb 14, 2005 8:06 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

O.k. OctU,

Here are some older tweaking threads (maybe gathering a bit of dust) but very useful.

Tweaking:
http://www.rpgdot.com/phpBB2/viewtopic.php?t=10534
http://www.rpgdot.com/phpBB2/viewtopic.php?t=10600
http://www.rpgdot.com/phpBB2/viewtopic.php?p=61129
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Post Tue Feb 15, 2005 10:14 am
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Gorath
Mostly Harmless
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Don´t forget to install the fps patch.
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Post Tue Feb 15, 2005 12:24 pm
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OctU
Keeper of the Gates
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Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons
   

Um, thanks, but I wasn't looking for links to tweaks since I already did this research and know about them, including the fps patch.

I'm looking for a solution that solves the zhighqualityrender setting being disabled and the view distance being reset to it's previous setting each time a game is saved.

If Gorath doesn't know, it seems very likely there is no solution to this.
Post Tue Feb 15, 2005 3:13 pm
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Fez
Fearless Paladin
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Joined: 08 Dec 2001
Posts: 240
   

Did you try just making the file read-only?
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Post Wed Feb 16, 2005 12:29 pm
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OctU
Keeper of the Gates
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Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons
   

quote:
Originally posted by Fez
Did you try just making the file read-only?


Huh? zhighqualityrender is a call made to the program through the in-game console accessed in marvin mode. There is no associated 'file' to be made 'read only'.
Post Tue Feb 22, 2005 4:34 pm
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Acleacius
King of the Realms
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Joined: 24 Dec 2002
Posts: 453
   

Is'nt zhigh in the gothic.ini, I played Gothic 2 most recently and it was located there.
Then with the distance setting set to 300%, you only lose a little.
I have not got it installed currently but my impression was the zhigh was the better quality graphics and the znofog was the distance adjuster which also is located in the Gothic.ini.
Both are set to 1 to activate at least that I recall, even if you have them confused both should be there.

Btw what is the fps patch? TIA.
Post Mon Mar 21, 2005 1:48 am
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Gorath
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

A patch to unlock the frame rate.
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Post Tue Mar 22, 2005 1:48 am
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Wulf
The Shepherd
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Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

@Acleacius,

Although gothic has the same engine as G2, the game command set as well as the marvin command set had slight differences, while the zhighqualityrender facility is, as you rightly say in the G2 ini file, it didn't exist in Gothic, only in the marvin command set, which of course does not hold through a saved game.
Post Tue Mar 22, 2005 8:39 pm
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Acleacius
King of the Realms
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Joined: 24 Dec 2002
Posts: 453
   

"it didn't exist in Gothic"

Thats odd Wulf maybe we have different versions, I just reinstalled my UK version 1.08j and both zhigh and znofog are both in the Gothic.ini and I set both to "1".
My visual range is not changing from saving either so, that must be the solution to OctU's problem at least that I can test and find.

Edit
BTW I have found that I can cut/paste the KeyDelay=150 from Gothic2.ini and put it in Gothic.in and it seems to work well.
It has always been a problem with double typing and keys just to sensitive in Gothic 1.
Post Wed Mar 23, 2005 12:35 am
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