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Greymane
Eager Tradesman
Joined: 08 Apr 2002
Posts: 47
Location: Texas |
Oops.. Guest above was me ..forgot to login.. I was busy programming a multiplayer world into my new multiplayer NWN..
p.s.
When you have your multiplayer world with variable monsters depending on the number of players posted.. let me know.. I will definitely download it and commend you on your efforts.
[/quote] |
Fri Jun 28, 2002 11:14 pm |
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Ekim
Eagle's Shadow
Joined: 27 May 2002
Posts: 2365
Location: Montreal, Canada |
Oh my.... sarcasm... I just love sarcasm _________________ =Proud Father of a new gamer GIRL!=
=Member of The Nonflamers' Guild=
=Worshiper of the Written Word= |
Sat Jun 29, 2002 2:44 pm |
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Kane
Village Dweller
Joined: 05 May 2002
Posts: 15
Location: South Africa |
quote: Originally posted by Ekim
I'm pretty much only interested in the MP aspect of NWN as well. I see the SP module only as a tool to get familiar with the game itself before getting it on with real people. I've been looking forward to this since I ended my D&D days! You know, as you get older, it's more difficult to gather enough people up to play D&D regularly as when we were in high school... This game will be as good as you make it, I think.
*crossing his fingers...
Exactly. Same here. And believe me NWN delivers. A few of my favorite features revolves around the ablility to roleplay effectively. Using the quickbar, one can run with a torch in your hand, and switch very quickly whenever you have to. Although the best feature has to be 12/14 emotes that, like everything else, can be binded to one of the 36 quickbar slots.
NWN is the superior table top AD&D simulator of note! And then some!
Really grand. |
Sun Jun 30, 2002 9:16 pm |
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