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Arx Fatalis review at Mad Gamers
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RPGDot Forums > Arx Fatalis

Author Thread
Raf
Arkane Master
Arkane Master




Joined: 16 Jul 2001
Posts: 16
   

it was late, my sentence was not particulary clear I must admit :/
Post Thu Oct 24, 2002 9:39 pm
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werpu
Eager Tradesman
Eager Tradesman




Joined: 21 Jul 2002
Posts: 27
Comment to Garrets Review
   



Well just a comment. I read the review, excellent style, but thats it, I could easily rip apart about 90% of the content of the review. I'm not sure why, sometimes such things happen, but this review was stuffed with wrong statements (it has been rippend apart contentwise anyway in the comments page)

The only thing I agree with in the review is that there are still inconsistencies in the control scheme. But thats basically it.
I already postet the corrections on the comments page so I won't repeat them again. I guess bad days go with bad reviews.

Although Garret your writing style is excellent, you should just work on the content itself. If you have valid points then rip the game apart thats your choice but 90% of your points are ... well...
Post Thu Oct 24, 2002 9:58 pm
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Llama
High Emperor
High Emperor




Joined: 11 Oct 2001
Posts: 509
Location: Earth
   

Morrowind is one of the worst RPG's to ever come out. Any review that tries to compare a game to that abysmal game gets thrown out the window.

Morrowind has size and graphics, nothing else...

The demo of Arx was 10 times more enjoying than my entire boring experience with the junk called Morrowind. At least they were able to provide gamers with a challenge, instead of "you are a god when you first step off the boat, go forth and blitz the lands without breaking a sweat"...
Post Thu Nov 07, 2002 2:04 am
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