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Jung
Most Exalted Highlord
Joined: 19 Jun 2002
Posts: 411
Location: Texas |
Srikandi, I felt there was a lot of freedom, especially early in the game. Mostly because of the option to join different camps and to explore a large realistic world and do my own thing. It was a lot of fun finding all the hidden places and interesting details in the game.
I understand that the G1 was truncated due to costs, so I believe they intended to offer more options later in the game. Hopefully they were able to do what the wanted in G2...guess I will have to wait _________________ "You two are a regular ol' Three Musketeers." |
Fri Dec 13, 2002 7:28 am |
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Joey Nipps
Orcan High Command
Joined: 03 Jan 2002
Posts: 849
Location: Outer Space |
quote: Originally posted by Srikandi
Is G1 really "wide-open"? I wouldn't have said so. Though in principle you can go anywhere at any time, many areas are guarded by extremely tough opponents, and the speed at which you can level -- or rather, see the results of leveling -- is tightly controlled by the game.
So? It is a very rare game (in fact, I cannot think of even one) where you can go absolutely anywhere in the game early on without getting pounded by tough opponents! Leveling is ALWAYS tightly controlled by the game - they can use different techniques for this, but the end result is the same - you level at the game's pace.
quote:
This is because you only have access to particular trainers at certain plot points, and the progression of equipment (especially armor, but to some extent weapons as well) is controlled in the same way. This makes it much less "free" than most RPGs, where you can spend your level-up bonus any way you want at any point in the game.
How are other CRPGs MORE FREE? Every game I can think of (certainly the vast majority of them) limits your advancement in one way or the other. _________________ When everything else in life seems to fail you - buy a vowel. |
Fri Dec 13, 2002 2:57 pm |
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PornCop
Head Merchant
Joined: 02 Feb 2002
Posts: 51
Location: Québec |
You have the right to like or dislike a game... if you first respect this rule: PLAY IT BEFORE!
How can you judge a game with hundred of creatures and more than 50-60 hours when you just visit two places and kill 15 monsters? It's like taking a book, reading only the first page and saying: «Well, this book is really boring; the plot is inexisting, etc.»
You act like people who plays to NOLF 2 or Hitman 2 with cheats and then say after: «These games are too easy and too short» (go on these games'forums and you will see people like that ). I take these example because each game has its kind of gameplay and qualities. Gothic is like Outcast, Morrowind, Project Nomad, Fallout, etc: they offer a story, and, above all, a great immersion. You cannot play them superficially. If you are not interested by deep games who needs patience and attention... well... there's Quake III. Or TV. |
Fri Dec 13, 2002 9:27 pm |
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Srikandi
Noble Knight
Joined: 04 Dec 2001
Posts: 222
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Joey: You're right that in the geographical sense (go where you want when you want), Gothic is more free than most CRPGs. But there are some that are even freer: the Ultimas (especially 1-7) and the Elder Scrolls series come to mind. These games are also much larger geographically, and freer in story terms (they don't have the "chapter" structure, which pretty much implies being locked into a particular event sequence, and they have waaay more quests -- both optional and obligatory -- to give your explorations focus).
Don't get me wrong, I realize there are tradeoffs: Gothic has much better interaction and combat, and that's where dev resources went, rather than size and player choice. And for its small size the Gothic world has great detail -- something to do everywhere you look, and cleverly landscaped so that most of the time you can't see how close the various locations are to each other. A medieval Disneyland. |
Sat Dec 14, 2002 3:23 am |
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Remus
Overgrown Cat
Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl |
I tend to think in the same line here. The Elder Scrolls series, especially since Daggerfall, offer a lot more freedom. For Morrowind, i can play my character until level 30-40 without taking part in the main plot, or any of it sub-quests. I can create my own role-playing quests if want to. If i decided to become a alchemist, i can ignore everything else, and try to do things as alchemist always does: on mission to find up many herds available in Morrowind, learn about their magical/treatment qualities, how to combine different herbs, making potions for profit, etc; if you role-play a thief-like character, you can go for simple thieving missions, or hunting rare items or tombs robbing to complete your collection of certain set of weapons, armors, gems, etc; if you are a mage or an intellectual type, build up your own library, hunting knowledges or rare books, learn or create a new spells, etc.
In Gothic, surely you can go hunting animals, or become a mage, but the role-playing aspect unable to go more deeper. This partly due to the limited characters skills/attributes manipulations, limited weapons, armors and spells, etc. _________________
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Sat Dec 14, 2002 6:51 am |
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Cathbad
Village Dweller
Joined: 09 Mar 2003
Posts: 9
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If u want a hack and slash game with unlimited killing, get Diablo II and if you want to know what Gothic II is like, you don't need to start insulting Gothic.
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"RUN AWAY!!!!" |
Sun Mar 09, 2003 5:51 pm |
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Cloaked Figure
Village Leader
Joined: 11 Feb 2002
Posts: 75
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NEVER AGAIN!!!
This Bloody *&^%$# Should be hung for his slanderous speech against the Greatest RPG OF ALL TIME!!!!
Edit: Grrrrr, Pardon my French. _________________ -CF
Your Freindly Neighborhood Lunatic
"Women You can't live with them, And they hate it when you Violate small furry animals with a Jagged Stick." |
Mon Mar 10, 2003 11:51 pm |
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