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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Warren Spector Interview @ FiringSquad |
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FiringSquad has <a href="http://firingsquad.com/features/junction_point_studios_interview/" target="_blank">interviewed</a> Warren Spector about Junction Point Studios. While we don't know what he is developing, there are some hints there might be RPG elements from the original announcement and statements on the site. Here's a snip from the conversation:<blockquote><em><b>FiringSquad: What is the significance of the name of the studio?</b>
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<br>Warren Spector:The obvious genesis of the name stems from the time I was with LookingGlass, in the mid- to late-90s. We worked on a game whose working title was Junction Point—a small-group, online-only SF game, with an interesting persistent element. It was similar in some ways to Guild Wars, I guess. I always liked the name and, as I thought about what to call the new studio, it occurred to me that “junction point” also described the kind of games I like to make and play. I like games that represent the coming together of a lot of genres and playstyles… and I like games that force players to (conceptually) stand at a crossroads and choose which path to take. Both ideas are encompassed by the idea of a “junction point.” So, the name really fit.</em></blockquote> |
Wed Mar 22, 2006 10:46 am |
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.Twinfalls
Guest
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quote:
I like games that force players to (conceptually) stand at a crossroads and choose which path to take
Good heavens! That's not roleplaying, at least not if Rendelius has anything to say about it. Fancy Warren wanting to FORCE the player to make a DECISION that has real CONSEQUENCES! That's NO FUN now, is it?[/quote] |
Wed Mar 22, 2006 10:48 am |
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Merz
Protector of the Realm
Joined: 22 Oct 2002
Posts: 260
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I hope he means "I don't wanna do any more games where a player can take any path and it would not matter". _________________ - Merz |
Wed Mar 22, 2006 4:29 pm |
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