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Make NPC's Respawn After Death (experts pliz)
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RPGDot Forums > Gothic 2 General

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MR.Veen
Village Dweller
Village Dweller




Joined: 01 Apr 2004
Posts: 4
Make NPC's Respawn After Death (experts pliz)
   

Hello! im new here, ive finished the game in all the 3 ways (merc \ paldn \ mage)
this game ROX!! but now im getting kinna bored, but i still wanna play it, so my question is:
can i insert an NPC and make it respawn after killin it when i come back to his location?
pliz help me, there has to be some kinna 'FLAGS = somthin' and some specific 'AIVAR' lines to make it possible like the undead orcs around the undead final dragon...

pliiiiiiiiiiizzzzzzzzz.........

damn this game kicks major ass...
Post Thu Apr 01, 2004 9:06 pm
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Graham 2
High Emperor
High Emperor




Joined: 29 Jan 2004
Posts: 795
Location: Preston/England
   

You could try this

Go into marvin mode, highlight the dead thing and press "o" to posses it then to heal press "F8".
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Post Thu Apr 01, 2004 9:41 pm
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MR.Veen
Village Dweller
Village Dweller




Joined: 01 Apr 2004
Posts: 4
   



that would REVIVE it, i want the game to REGENERATE dead NPC's like wolfs bugs warg and so on...

but thanks for trying...


Last edited by MR.Veen on Thu Apr 01, 2004 11:37 pm; edited 1 time in total
Post Thu Apr 01, 2004 10:18 pm
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Uocjat
High Emperor
High Emperor




Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

you want to multiply NPCS ??
Post Thu Apr 01, 2004 10:36 pm
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MR.Veen
Village Dweller
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Joined: 01 Apr 2004
Posts: 4
   

let put it in the most simple way i can...
for example:

1. 'insert' a wolf
2. kill that wolf
3. go to some other place
4. come back and find that same wolf...
5. ALIVE/REGENERATED/MAX HP!

what dont i explain propertly?!
Post Thu Apr 01, 2004 11:43 pm
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Uocjat
High Emperor
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Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

not sure thats even possible in gothic .. atleast i dont know if it is
Post Thu Apr 01, 2004 11:44 pm
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Wulf
The Shepherd
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Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Hey there MR.Veen,

This re-spawning is not a thing to be tampering with, if you edit the code and get it wrong, you could get an "endless loop" the characters would respawn continuously till the whole landscape was full, but before that, the game would crash as it would not be able to handle the trillions of graphical pixels required, even if you did a simple respawn like:-

SPAWNMASS (num) spawns random monsters around the player
e.g spawnmass 10 could well cause promlems or even :-

SPAWNMASS GIGA (num) some graphics cards/system memory setups might be able to handle a small number? - - - best left alone
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Post Thu Apr 01, 2004 11:46 pm
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Whailor
Most Exalted Highlord
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Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia
   

Actually, if you check the debug data of mobs (and own char) in Marvin mode, then there are flags and values for respawning. Mostly these are turned off, i.e. have value 0. I suppose that with some testing, it would be possible to make some mobs to respawn, but it would be too much of a work to do so manually per each monster. In some data file, which controls the game overall, you could make that change as permament one, and for all mobs at once, but that requires more editing and understanding then you probably have about the game mechanics. And, yes, I don't have all the know-how about the game mechanics either myself, since I simply haven't been tinkering that much with it
Post Fri Apr 02, 2004 11:03 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

well that kind of respawning system uses a gothic 1 mod named Diccuric almost all monsters respawn there in some time u might check it out there will be soon an english version also of it
Post Fri Apr 02, 2004 11:45 am
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MR.Veen
Village Dweller
Village Dweller




Joined: 01 Apr 2004
Posts: 4
   

now ur talking'...
i was just trying to Insert the 'StoryHelper' and go back to chapter I/II to make the enemys REappear but no luck there...

and Whailor if you can find those flags for me, theres a pack of swampweed in it for you
kidding can u plz have a quick try?
pleaaaaaaaaaaaaase

btw
I suspect that "AIVAR" status have some infuence on respawning dead AI's

can some-1 plz share his knowlege about this stuff...?
Post Fri Apr 02, 2004 1:46 pm
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Uocjat
High Emperor
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Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

if anyone has any clue about what the AIVAR's do i'd like to know about it .. i've tryed messing whit them but nothing ever seems to happen
Post Fri Apr 02, 2004 8:30 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Aivar's in Gothic and G2,

Are the daily routines for each character, if you use marvin, then focus on a character then press J in the top left of the screen will be the list of the times and the places where that character goes. These then are the exact routines that you see in the edit abilities menu, so using simple logic you could easily de-cypher them (or alter them!?)
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Post Fri Apr 02, 2004 11:01 pm
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Uocjat
High Emperor
High Emperor




Joined: 06 Mar 2003
Posts: 706
Location: deep in the dungons of area 51
   

sweeet
Post Fri Apr 02, 2004 11:07 pm
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Xerxes712
High Emperor
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Joined: 01 Nov 2002
Posts: 605
Location: Uber die Welt
   

There is alot of data in Gothic.dat file. It is compressed so it is not very easy to change a routine. I know of many, but that MOD Kit for G2 does it decompress the files so we can change them more easily?

I know where the format and flag for a NPC being immortal or killable is located and change it so they can be killed or stay immortal.

I guess the respawn could be there to in that jumble of numbers? I have not came across it yet in gothic.dat file. (I never bothered to look, maybe it would be nice to have some creatures respawn -but would it be an immediate respawn -you would want some time to pass before that happened).
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Post Sat Apr 03, 2004 12:36 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

yeah the system like in diccuric ruled the monsters appeared after 1-2 days like if u werent there lets say 10 days then u find many many of them there
Post Sat Apr 03, 2004 1:14 pm
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