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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Next-Gen console titles a rarity @ CVG |
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A little off-topic but I thought this might be of interest...CVG is reporting that the complexity of developing next-gen console titles will result in <a href="http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=108923" target="_blank">fewer titles</a>, with even bigger sales required to recoup the expense:<blockquote><em>"I don't see the retail price increasing as games are already expensive," added Antoniades, allaying initial fears that the rise in costs would be reflected at retail. "In the past, sales of 500,000 units would be a hit. Now you need to sell millions.
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<br>"In the next generation there will be far fewer publishers, sinking their money into far fewer games. I believe that most independent developers will disappear, either through going bust or due to merger or acquisition."
<br></em></blockquote>I couldn't help but think this may actually be a good thing for the PC market. |
Wed Sep 08, 2004 11:12 am |
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Guest
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While i do think that quality is more important than quantity, i canīt see the benefit of the idea that all games will be produced by some big companies while small independent companies vanish.
Thats nearly the situation we have now.
If there werenīt so many new east and middle european game companies which act relative independent and at least try to create creative games, the fate of games would completely lie in the hand of the big corporations, which as you can read in a previous statement try to reach a customer base which are more "casual gamer".
To this and to Might and Magic Mobile is say: W T F ! |
Wed Sep 08, 2004 11:20 am |
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Guest
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Hear, hear, guest - you are 100% correct!
There is hope, I think, with internet distribution cutting out the big corporations monopoly of the means of distribution.
In the meantime, we must support those Euro developers and small publishers - JoWood etc.... |
Wed Sep 08, 2004 6:22 pm |
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Guest
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If it makes console development more difficult, but PC development stays the same, then PC development may look more attractive to developers and more accessible than console to smaller publishers. I think that was the original posters point. |
Wed Sep 08, 2004 10:26 pm |
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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
^That was my point. Perhaps I'm wrong but if the bar to console entry is too high, smaller devs will have little choice but to leave the industry or develop for the PC, either through traditional channels or online distribution models. There will be some fallout but perhaps the PC market will thrive just a little more on niche projects that can't meet the console mega-hit market. _________________ Editor @ RPGDot |
Wed Sep 08, 2004 10:58 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
The key question is whatīs the consequence if the PC market share shrinks even more? WILL the big retailers stop carrying them? For sure not in Germany, but maybe in the console driven countries like Japan, UK and North America. Without the retail business you can count the games on one hand which will be able to sell more than 100k.
Some people argue that in a few years consoles with broadband, keyboard and a DVD writer will basically be a PC. Thatīs almost true, but there is one BIG problem: the console manufacturers have a monopoly on the decision which game is allowed to be made for the respective console. JoWooD for example would have to ask Sony "Please, please can we make another Silent Storm for the PS4?". Teh horror! _________________ Webmaster GothicDot |
Thu Sep 09, 2004 1:49 am |
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Lorgosin
Head Merchant
Joined: 10 Aug 2002
Posts: 69
Location: Sweden |
quote: Originally posted by Gorath
The key question is whatīs the consequence if the PC market share shrinks even more? WILL the big retailers stop carrying them? For sure not in Germany, but maybe in the console driven countries like Japan, UK and North America. Without the retail business you can count the games on one hand which will be able to sell more than 100k.
Some people argue that in a few years consoles with broadband, keyboard and a DVD writer will basically be a PC. Thatīs almost true, but there is one BIG problem: the console manufacturers have a monopoly on the decision which game is allowed to be made for the respective console. JoWooD for example would have to ask Sony "Please, please can we make another Silent Storm for the PS4?". Teh horror!
Death of PC gaming again. The PC pretty much monopolize multiplayer gaming. Not because they are the only platform with the capability, but because the mose and keyboard is the best way to control RTS and FPS. A mouse for a console would mean that the main reason for using a console for many (playing in the sofa) would disappear. Look at south Korea. I think that is a trend we will see in the rest of the world soon. There will always be a market for the PC, and with XNA it will be combined with the Xbox market to a big degree. As for the thread subject, I think we will see something similar to films where different projects have very different budgets. RPGs will probably have a lower budget but better content than the rest (the same as is the tendency with movies). |
Thu Sep 09, 2004 4:55 pm |
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