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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
Raymond E. Feist's Riftwar Saga goes MMORPG |
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Raymond E. Feist's Riftwar saga, which was already being gamed in Betrayal at Krondor and Return to Krondor, is going MMORPG now:<blockquote><em><b>IRON REALMS ACQUIRES RAYMOND E. FEIST RIGHTS</b>
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<br>Mill Valley, CA - August 27, 2003 - Iron Realms Entertainment, an award-winning California-based developer of massively multiplayer games (MMORPGs) announced today that it has acquired the exclusive worldwide rights to produce online games based on best-selling author Raymond E. Feist's Riftwar series of books.
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<br>"The universe Raymond writes about is incredibly epic, diverse, and detailed. I've been a fan of his books for well over fifteen years and am very excited that we're going to get to develop games based in the world of Midkemia," said Matt Mihaly, Iron Realms's CEO and Creative Director.
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<br>"There are millions of Feist fans out there and there's not been a game based on his work since 1998," said Martin Best, VP of Production for Iron Realms. "Our plans for the license aren't finalized yet but you will definitely be seeing at least one game based on the property."
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<br>Mr. Feist has sold over 20 million books and is one of the best selling fantasy authors in history. He's written more than fifteen books taking place in the same setting including "Magician", "A Darkness at Sethanon", and his latest book, "Talon of the Silver Hawk." His roleplaying game "Betrayal at Krondor" (Sierra, 1993) is considered one of the finest RPGs ever, having won multiple Game of the Year awards as well as induction into Computer Gaming World's Hall of Fame. A highly-regarded sequel - "Return to Krondor" - was also published by Sierra, in 1998.
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<br>"His books contain a good twenty-five distinct cultures ranging from the traditional medieval European Kingdom to the desert empire of Great Kesh, to the nomadic centaur-like Thun to the China-meets-Aztec Tsuranuanni," said Mihaly. "Our games tend to focus on cooperative and combative community mechanics such as religious strife, war, and internal political conflict so this variety in culture provides for all sorts of great design opportunities."
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<br>About Iron Realms Entertainment
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<br>Iron Realms Entertainment (formerly Achaea LLC) is an independent developer and publisher of massively-multiplayer games based in Mill Valley, California. Founded in 1997, its main focus is the development of games with depth and a focus on competitive communities. It also uses a pioneering business model in which players pay no subscription fee but are instead presented with the opportunity to purchase virtual goods and services that assist the player in the game.
IRE's games include the top-rated online text game - Achaea, Dreams of Divine Lands - as well as Aetolia, the Midnight Age, and Imperian. For more information visit the websites at www.ironrealms.com, www.achaea.com, www.aetolia.com, and www.imperian.com.</em></blockquote> |
Thu Aug 28, 2003 3:35 pm |
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Vid
Guest
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Damn... When will this madness end... |
Thu Aug 28, 2003 3:36 pm |
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Maleraka
Village Dweller
Joined: 30 Sep 2001
Posts: 7
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He has written the best books I've ever read. Better Fantasy than LOTR. I hope the games live up to the quality of the books. |
Thu Aug 28, 2003 3:42 pm |
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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
agree 100%
anyway...as long as there'S still enough good single player games, it's ok...that is unless they force you to play single online, like UXO |
Thu Aug 28, 2003 3:43 pm |
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Vid
Guest
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I cant stand to see how they waste so much potential, manpower and time to make a game from such a grand theme a MMORPG.. thats.. thats.. disgusting.. |
Thu Aug 28, 2003 3:57 pm |
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Guest
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i agree. this is horrible news. the great thing about BaK is the story. You can't have a great story in a MMORPG. it's a total waste. |
Thu Aug 28, 2003 4:33 pm |
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hoyp::.
Guest
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This blows |
Thu Aug 28, 2003 5:12 pm |
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Guest
Guest
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I agree with the previous posters.
Especially to hear that a company makes this game which did nothing else than develop text based RPGs and makes profit with dirty ways as selling items and services(xp?) against real cash is horrible.
Its a good way to drag a good brand into the trash |
Thu Aug 28, 2003 9:36 pm |
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Ammon777
Warrior for Heaven
Joined: 20 Apr 2002
Posts: 2011
Location: United States |
I dont agree. Give them a chance. Or do you not give chances away? |
Thu Aug 28, 2003 10:00 pm |
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Barghest
Head Merchant
Joined: 23 May 2003
Posts: 70
Location: How in hell do I know? |
There are already TOO many MMORPGs in development - FFS how many people are out there who are willing to pay on a ongoing basis for these games? |
Fri Aug 29, 2003 8:26 am |
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Barghest
Head Merchant
Joined: 23 May 2003
Posts: 70
Location: How in hell do I know? |
Can you ensure that news items about MMORPGs are marked as such...? |
Fri Aug 29, 2003 8:29 am |
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Garrett
Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany |
@Barghest: But they are marked as MMORPG news or others...
Furhtermore, you can filter them out in your site settings (cookies need to be enabled or you need to login each time) - bt most of the MMORPG news have already moved to mmorpgdot.com |
Fri Aug 29, 2003 8:38 am |
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Lintra
Elf Friend
Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES |
quote: Originally posted by Garrett
agree 100%
anyway...as long as there'S still enough good single player games, it's ok...that is unless they force you to play single online, like UXO
I agree. It is a shame to waste resources on such a great universe. The possibilities for SP games are tremendous. _________________ =Member of The Nonflamers' Guild=
=Just plain clueless= |
Fri Aug 29, 2003 12:41 pm |
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