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XeroX
The MasterCopy
Joined: 13 Dec 2001
Posts: 7125
Location: The Netherlands |
I want to know the difference between a lock pick and a probe.
I know there is a quality difference.
Thanks _________________ The original RED poster (retired now)
=Moderator of The SportsFans Club=
=member of The NFG + Shadows + WWW + PC=
To join the Sportfans PM me
www.feyenoord.com |
Sun May 19, 2002 3:27 pm |
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Mephisto
Leader of the Senate
Joined: 05 May 2002
Posts: 300
Location: Holland |
I thought probes were for disarm, not sure though. |
Sun May 19, 2002 3:34 pm |
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SuperCowMan24
Blademaster of the Moo
Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA |
Quality difference... the higher the quality... the better it will work simple _________________ Moo. Just do it, purse your lips and let out a MIGHTY MOO!
Don't you feel better now? |
Sun May 19, 2002 3:35 pm |
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Midiboy
Head Merchant
Joined: 06 May 2002
Posts: 74
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Mephisto is correct.
Lockpick opens locks.
Probe disarms traps. _________________ Midiboy
Check out http://www.midiboy.com for info about Midiboy Music |
Sun May 19, 2002 3:36 pm |
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SuperCowMan24
Blademaster of the Moo
Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA |
oh.... well... i stand corrected.
but still i had an important point... always use the item with the better quality. _________________ Moo. Just do it, purse your lips and let out a MIGHTY MOO!
Don't you feel better now? |
Sun May 19, 2002 3:41 pm |
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Midiboy
Head Merchant
Joined: 06 May 2002
Posts: 74
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And a beautifully valid point that is, SuperCowMan! _________________ Midiboy
Check out http://www.midiboy.com for info about Midiboy Music |
Sun May 19, 2002 9:49 pm |
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Joey Nipps
Orcan High Command
Joined: 03 Jan 2002
Posts: 849
Location: Outer Space |
I disagree. I use the lower capability probe or pick whenever possible. This is for two reasons. With the lower quality probe you get more pick chances and thus (I suspect) more opportunities for raising your skill (which is ever important in a skill based world). Further, I prefer to use up the lower quality picks because there are locks that the lower quality picks simply won't work on at all - thus I save the higher quality picks for more important circumstances. _________________ When everything else in life seems to fail you - buy a vowel. |
Sun May 19, 2002 9:54 pm |
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Zaal
Head Merchant
Joined: 03 May 2002
Posts: 64
Location: Calgary, Alberta, Canada |
Another thing to keep in mind is to keep your better picks (Journeyman's and Master) for harder lock levels. Same with probes.
If you have a above average pick skill (50+) you could use apprentice picks on most locks in the game. However, each lock rating has a minimum quality pick that can be used to attempt to open it. Occassionally you'll get the message that your pick isn't good enough to open the lock you are trying to pick.
Zaal _________________
Yes, that's my face; I'm constipated. |
Sun May 19, 2002 9:55 pm |
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Sasquatchenator
Guest
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Yeah, my main character is a Khajiit Thief, and since i have a fairly high security level, i usually use a journeyman's lockpick for locks around 50, apprentices for anything below 30 or so, and for the real tough locks, i use the masters pick |
Mon May 20, 2002 10:18 pm |
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Venni
Village Dweller
Joined: 20 May 2002
Posts: 3
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You only recieve a skill gain for ANY skill in the game, on a SUCCESSFUL use. You must unlock the lock, disarm the trap, successfully cast the spell, actually block a blow, or actually hit a monster for your skill to rise.
The only exception I have found is the enchant skill, which raises with failed attempts to enchant. I assume alchemy is the same. |
Mon May 20, 2002 11:10 pm |
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Fireteddy
Guest
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While we're on the topic of meaningless corrections
The Alchemy skill doesn't go up with failed attempts, much to my horror. If all my failed potions were successful, the weight would have probably crused me by now, and my alchemy still stands at its pathetic initial 20.
-Matt |
Mon May 20, 2002 11:29 pm |
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