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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
The Fall: Screenshots @ Duck and Cover |
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Duck and Cover managed to get their hands on three new <a href="http://www.duckandcover.net/forums/viewtopic.php?t=6678" target="_blank">screenshots</a> from Silver Style's recently announced post-apoc game, The Fall. Very nice! |
Sun Oct 12, 2003 9:11 pm |
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Roqua
High Emperor
Joined: 02 Sep 2003
Posts: 897
Location: rump |
Does anyone understand combat in this game. After reading the interviews and everything else I still don't know if it will be like JA, or Freedom Fighters, or what. |
Sun Oct 12, 2003 10:53 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
quote: Originally posted by Roqua
Does anyone understand combat in this game. After reading the interviews and everything else I still don't know if it will be like JA, or Freedom Fighters, or what.
Silver Style chose RT combat, due to commercial considerations. But their true love is TB. So they´ll implement various optional devices to slow combat down or give the player more control: 15 'stop triggers' (see thread in General CRPG), 15 'behaviour sets' for party members (same thread), waypoints and 'order stack'.
If you have questions you can visit the official forum. The devs post in it every day.
Combat will be pretty strategic. The devs discussed The Fall in a German JA2 community for many months before it was officially announced.
The game itself is an RPG. The focus is on quests and chars, not on combat. Biggest influences are Fallout, JA2 and Gothic (3D world, believable NPCs with daily schedule, story driven but enough freedom for exploration). _________________ Webmaster GothicDot |
Tue Oct 14, 2003 3:51 pm |
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