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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Star Wars: KotOR (Xbox) Review @ GamePro |
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GamePro have posted their KotOR <a href="http://www.gamepro.com/microsoft/xbox/games/reviews/30205.shtml" target="_blank">review</a>, finding it quite compelling . The final score is 4.5 and here's an excerpt:
<br><blockquote><em>KOTOR’s structure is very simple: walk around, find quests, carry ’em out, rinse, and repeat for 50 hours. The battle system, however, requires special mention: It may look real-time in the screens, but it’s actually turn-based and intensely fast—just like in Baldur’s Gate, you can pause the action at any time to target enemies and assign commands to party members. There’s a learning curve in store here for most, but it’s quickly surmounted, and executing grandiose three-way combos on bosses soon becomes second nature.</em></blockquote>It's amazing how many 90%+ KotOR reviews have made it sound quite boring! |
Fri Jul 18, 2003 6:01 am |
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Wolfie_
Guest
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I'll avoid the whole discourse on "turn-based", when the very next sentence is tranalated to real-time battle, but pause-able at any time.
Couple of comment I picked up
Quote: "BioWare’s most magnificent achievement, however, isn’t the battle system or the graphics. It’s the sheer size of the thing. Side quests number in the dozens"
Ooooo, dozens of quests, sheer size eh, err, how many quests did Morrowind have?
Quote: "And there’s so much terrain to explore…almost too much. In fact, hoofing around the vast expanses of some planets will make you wish you could borrow Mr. Skywalker’s personal speeder for a few hours."
Quote: "Getting from point A to point B can take approximately forever at times—some kind of location-warp option would have been nice."
This does not bode well.
Guess we'll just have to see, will the game live up to the hype?
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Fri Jul 18, 2003 6:08 am |
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