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Thief: Deadly Shadows - Interview @ RPG Vault
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goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
Thief: Deadly Shadows - Interview @ RPG Vault
   

RPG Vault has the second part of an <a href="http://rpgvault.ign.com/articles/518/518199p1.html" target="_blank">interview</a> with Warren Spector, ION Storm's somewhat controversial director:<blockquote><em><b>Jonric:</b> The announcement of third-person perspective was quite a surprise. What led you to consider and to decide on adding it? In what ways and to what degree does it affect or change the gameplay? <br> <br><b>Warren Spector:</b> Man, was I dead set against third-person. Personally, I've always been a first-person guy. And I could hear the screams of anguish from the Thief fan community at the merest mention of third-person. But the decision became trivially simple when some team members started with our first-person "body awareness" system, hacked in a third-person mode by simply repositioning the camera, and then forced me to sit down and play it. Even in its earliest, most hacked form, third-person was intensely cool.</em></blockquote>
Post Tue May 25, 2004 8:07 am
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Hindukönig
Guards Lieutenant
Guards Lieutenant




Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany]
   

Pfah. So Thief fans shouldn't blame dear Warren, they should blame those unnamed team members. But there's something interesting: Warren KNOWS he angers the Thief fan community with this design decision - so WHY does he do it? Because HE liked it. Because HE doesn't feel like that BEING Garrett is something totally different than PLAYING Garrett.
Post Tue May 25, 2004 8:11 am
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