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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
First ingame screenshot looks awesome |
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Just wanted to cheer out as a fan and not as a newseditor :
The newly released screen looks truly awesome. For the ones who haven't seen it: Click me as fast as you can, me! me!
The trees and plants look really good. Have you've seen the mushrooms near the tree?
Finally the game has some real stairs and not a diagonal area with a stairs texture.
I also like the armor the demo-character is wearing. It looks very detailed and I like the style a lot. I don't think this is the hero yet, they'll probably show him with a lot of fuss and drumrolls and fireworks. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon Mar 20, 2006 7:32 pm |
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Hindukönig
Guards Lieutenant
Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany] |
Re: First ingame screenshot looks awesome |
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I like how they kept their old style despite using a new engine (even though it's more Gothic 2 than Gothic 1). |
Mon Mar 20, 2006 7:50 pm |
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Neo_Genesis
The Assassin
Joined: 10 Aug 2003
Posts: 3050
Location: The Netherlands |
Looks great, although the "skill" bar is a bit "anti-Gothic", so to say. I know this game will have alot of mouse features, but maybe it was better if they kept it the same style, with no visible mouse.
The screen looks awesome though! _________________ Always wondering how it would be... |
Mon Mar 20, 2006 7:55 pm |
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Dez
King of the Realms
Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf |
That sure looks amazing! it even reminds me of gothic, same style, same colours etc. The game is really starting to take it's shape. And those orc guards are wearing nice armor. Blasted orcs! I think they are elite class, not just regular orcs. What do you think, is the one standing at the back an orcish warlord? _________________ The focused mind can pierce through stone
Last edited by Dez on Mon Mar 20, 2006 10:15 pm; edited 1 time in total |
Mon Mar 20, 2006 9:28 pm |
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Zocky
Eager Tradesman
Joined: 22 Feb 2003
Posts: 25
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Great stuff!
There's just one thing I'm not sure or rather afraid. From this screenshot it seems that camera has changed. Is it still like in G1& g2(just over the head 3rd person veiw), or is more li Dungeon Siege veiw, which looks like from this pic? IF they have changed the view, I think this will kinda ruin the filling. |
Mon Mar 20, 2006 9:40 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by Neo_Genesis
... but maybe it was better if they kept it the same style, with no visible mouse.
I don't see a mouse?!
@Zocky: In gothic 1 and 2 you can also change the camera distance to something like this, so I assume it will be possible to get closer to the character as well. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon Mar 20, 2006 9:59 pm |
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Arexen
Eager Tradesman
Joined: 24 Feb 2003
Posts: 32
Location: Tacoma, WA |
I'd be willing to bet the devs will include a feature that sets options/controls to old style G1 & G2 |
Tue Mar 21, 2006 1:19 am |
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Neo_Genesis
The Assassin
Joined: 10 Aug 2003
Posts: 3050
Location: The Netherlands |
quote: Originally posted by Sem
quote: Originally posted by Neo_Genesis
... but maybe it was better if they kept it the same style, with no visible mouse.
I don't see a mouse?!
@Zocky: In gothic 1 and 2 you can also change the camera distance to something like this, so I assume it will be possible to get closer to the character as well.
Indeed, you don't see a mouse. But if I remember correctly, Kai said in an interview that the game will be changed in a way that the mouse becomes a very important thing. He said that the gameplay would be influenced by the mouse, since it would be a huge part of playing the game. _________________ Always wondering how it would be... |
Tue Mar 21, 2006 8:59 am |
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VPeric
Most Exalted Highlord
Joined: 13 Jul 2003
Posts: 418
Location: Serbia |
quote: Originally posted by Neo_Genesis
Looks great, although the "skill" bar is a bit "anti-Gothic", so to say.
I agree with the above statement 100%. _________________ Join the RPGDot Shadows |
Tue Mar 21, 2006 9:11 am |
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Whailor
Most Exalted Highlord
Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia |
I don't think it's "anti Gothic". The whole point of the software, or anything, is to advance instead of clinging to old stuff. So it's about time Gothic also advances and UI gets new functionalities. Also, I wouldn't take this screenshot as a final, at least when it comes to interface - game is not yet released and most likely there will still be plenty of changes done to it. Additionally, as the PB said, the combat will be more advanced and most likely there will be special styles or combos to be used and those are best activated from a "hotkey bar". _________________ Been there, done that . . . |
Tue Mar 21, 2006 10:27 am |
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kriksa
Baron of the Court
Joined: 01 Apr 2004
Posts: 328
Location: Estonia |
the hotkey bar is something for Diablo or NWN-styled games. In gothic you control what your character does, different key combinations should be used to do a combo, not pressing one hotkey and your char does a bunch of ubermoves on his own like in alot of other RPGs. |
Tue Mar 21, 2006 10:05 pm |
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titus
Survivor of Hell
Joined: 03 Aug 2003
Posts: 778
Location: Standing at the Hell mouth |
that bar seems strange to me too, but I think it is a kind of bar where you just choose your weapon. or so it seems to me
but those orcs: they look great and look at there weapon? looks kindalike the ore -sword of G when it had just been pumped up
dammit I want to play it NOW NOW NOW, that one screenshot makes me feel like I am playing already again
oh well got a few months to dream _________________ Want to become a vampire? a warrior in the battle between vampires and werewolves?
http://monstersgame.nl/?ac=vid&vid=12007139 |
Wed Mar 22, 2006 11:01 am |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
It's a quick-bar which can be toggled with F4.
quote: Originally posted by IvanErtlov Community Manager of JoWooD
Das ist etwas sehr feines, nämlich eine Art Schnellzugriff aufs Inventar, der über die Zifferntasten zugänglich ist (ähnlich wie bei WoW die primäre selbstbelegbare Interfaceleiste) Da drin kann man alle Items plazieren, die interagieren können, also Waffen, Scrolls, Tränke e.t.c.
You can place all the items you'll need often (weapons, scrolls, potions etc.) in that bar and toggled it when you need it. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Wed Mar 22, 2006 12:12 pm |
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spritex
Village Dweller
Joined: 06 May 2002
Posts: 18
Location: Helsinki, Finland |
I like it how the trees look quite convincingly like pines.
And it does look like Gothic
I really hope that they include interactive detail in the environment. Like hidden bodies with stuff to pick up scattered in the deep of the forest etc.
Just the way it was before. Morrowind and Oblivion seem to lack this? |
Wed Mar 22, 2006 1:17 pm |
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titus
Survivor of Hell
Joined: 03 Aug 2003
Posts: 778
Location: Standing at the Hell mouth |
that could be a hugh improvement. Haven't any of you ever had the problem with taking the wrong spell, or your crosbow instead of your sword with being fast? althoug the changingmoves where cool, so I hope they keep them and don't replace them with a instant change(diablo like) although you shouldn't be able to put healthpotions in there, cause it was great to need togo running to heal yourself , or that it would leave you unarmed instead, than it would be axcepable _________________ Want to become a vampire? a warrior in the battle between vampires and werewolves?
http://monstersgame.nl/?ac=vid&vid=12007139 |
Wed Mar 22, 2006 1:19 pm |
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