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solving graphic bugs with geforce
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RPGDot Forums > Gothic - Troubleshooting

Author Thread
konny666
Noble Knight
Noble Knight




Joined: 03 Jul 2003
Posts: 219
Location: Babylon 6
solving graphic bugs with geforce
   

What's the recommended nVidia Detonator driver version to use for GeForce users in Gothic? And are there any useful "Z-Buffer" related .INI file commands like there are for Gothic 2?

Reason I'm asking is because I am getting quite a few graphic texture related bugs, similar to what I used to get in Gothic 2 before I tweaked things. Can I do that same tweaking here in Gothic 1, or maybe should I use a different driver version for the video card. The OS is Windows XP with DirectX 9.
Post Sat Oct 04, 2003 6:49 am
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Use the oldest driver which supports your card. 30.82 should be okay. 12.41 (or 42) also.
DirectX9 is also no good idea.
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Post Sat Oct 04, 2003 10:06 am
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konny666
Noble Knight
Noble Knight




Joined: 03 Jul 2003
Posts: 219
Location: Babylon 6
   

Unfortunately DirectX9 is one of those things that once installed can't be removed. 30.82 is kinda old, thats from DX 8.0 days isn't it? So might that cause conflict with the DX9 which is installed now?
Post Sat Oct 04, 2003 8:17 pm
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konny666
Noble Knight
Noble Knight




Joined: 03 Jul 2003
Posts: 219
Location: Babylon 6
   

Oh, and my video card is ancient. GeForce 1 DDR. When I first got this, Detonator driver versions were still at 3.xx or something.
Post Sat Oct 04, 2003 8:19 pm
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