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Developer thread: "Differences between Gothic I and II&
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RPGDot Forums > Gothic 2 General

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Vilgefortz the mage
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Joined: 24 Jul 2002
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OK, so I'll ask the guestion - if the controls will be changed, will there be an option to change them to the old Gothic controls?
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Post Mon Jul 29, 2002 6:56 am
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Gorath
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Will it be possible to sit on the ground? Many people here would have liked to just sit down and enjoy the great waterfalls near the Sect Camp and maybe smoke some weed.
Oh, second question. Is weed also common outside the barrier?
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Post Mon Jul 29, 2002 7:16 am
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Sascha Henrichs
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Re: G2 Q&A
   

quote:
Originally posted by noah
I am an artist for Bethesda Softworks and had the privilege of working on the recently released Morrowind.

In Gothic 2, will the weather and sky system be updated in any way? Will weather play a greater role in the game and will NPCs respond to the current weather in any way?

Will Gothic 2's mouselook system allow for more traditional FPS style behavior
Noah Berry


hello noah, nice to see someone of the morrowind staff here.
(i looked what you done for morrowind, so i will answer your question to the sky in a more technical way, perhaps you are interested in that.)
to your questions:

the sky system has changed a bit, since we know have a "skysphere" but a
skyplane.
its not really a sphere mesh, but a very very flat dome.
with a dome like this, we avoid the sky "falling down" and rolling around
the world
we had some problems in doing a good looking sky.(you know the problems i think)
the level geometry always fades out in a fog colour you can choose.
mostly you cannot tweak this fog colour to be an summary of the colours you used for the sky texture. since it is always looking bad, when you put big spots of one colour into a texture, what is rich on contrasts.
so the geometry always looks very flat, when it fades out.
you will always notice it as something unusual and unnatural at the horizon.

in morrwind you solved the problem in raising the fog zone a bit higher, so
when you are looking to the horizon, you have ~30 % fog and 70% sky texture.
so the probability that the level geometry fades fluently into the fog is
higher, the higher the fog zone is....(get it? my english is bad i know )
for example, when you do no sky texture, you will have the fog colour all
around the sky, and you will never notice any artifact of levelgeometry fading out.

we had some diffenrent approaches to solve the problem, having a sky down to the horizon, without seeing any geometry artifacts.

it was more a coincidence, when carsten our programmer played around with the values, when he found something interesting out.
the effect of clipping is much less disturbing, when you do NOT colorize the distant level in full fog colour.
well this technique assures not the level to fade out fluently.
but you will get a real sky reaching down to the horizon.
then we added an enginge calculated gradient which colours are full
tweakable, and daytime depending.
the gradient is displayed behind the alpha layered clouds texture, which is
only slightly coloured, to not disturb the gradients colours.

now we have a sky that reaches down to the horizon and what looks very
good, without having any disturbing artifacts.

the fact that the level is not fading out in fog colour is not so disturbing
because the level geometry is not looking flat, when it fades out and its
NOT light but dark.



the weather effects:
we know also have snow in some areas.
the story also wants to have a possibility to notice by script if it is raining.
so the NPC's could mope about the weather, and go into their huts.

mouse control:

due to some kind of fact (which i do not know) the mouse look camera was
removed for the localisations.
in the german version you have a standart mouse camera lke in Ultima9.

ask NICO for further information.

nevertheless now it it is also possible to play in firstperson, but you do not have to.
but the camera is linked to the animations, so it will never be such a fluent
FPS feeling in gothic.
the camera alwas hangs a bit after the mouse movement.

hope this was not too technical

cu
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Post Mon Jul 29, 2002 10:18 am
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Sascha Henrichs
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quote:
Originally posted by Xanaki

1. Will the world be atleast as interactive as it it was in Gothic 1
2. I'd like to ask if the gfx engine will give any graphical extras for us? (e.g. gf3/4 pixel shading effects, extra detail, etc).



1.what do you mean by "interactivity"
an rpg is mostly interactive.
for sure the day and night cycle is still present!

2. no, since gothic2 also uses DX 7
would take to long to convert it to DX 8 or 9
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Post Mon Jul 29, 2002 10:35 am
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Sascha Henrichs
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quote:
Originally posted by sauron38
How is the "end of the world" handled? Ocean? Mountain? Bigger Barrier?


we surely have some big mountains, but also open water.
its on you, to find out, what happens, if you swim out to far )
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Post Mon Jul 29, 2002 10:38 am
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Sascha Henrichs
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quote:
Originally posted by Saint_Proverbius
Gothic started off really nice and open ended, then a few chapters down the road, it got incredibly linear. Will Gothic 2 be like that as well?

Please say no.


there will be a main plot, but depending on your guild, you will be able to play different games.
there are always special quests for the guild you are in.
but the story has its "needle eyes" every faction has to pass.
there are NO multiple endings.

for more questions, hope that someone from the story is passing here.
i will talk to them, to answer some questions here.

(grammar edit)
cu
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Post Mon Jul 29, 2002 10:46 am
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Sascha Henrichs
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quote:
Originally posted by goofy goldfish

1) So there would be no thief class, and all the class above have thieving abilities or use lock picks, right?

2) could we pick up chairs or rocks and throw its at NPCs or enemies?, or could we set objects/NPCs on fire



1.) dont know, --> NICODE, or mike mattes björn

2.) No this was a working functionality in gothic 1 (taking chairs or something, and throw them), but was removed, because it causes to much critical situations.
some consequences were not predictable, so the leveldesign has also to be 100 % compatible with such situations. this is very hard to manage, but not impossible.
but its not worth the time you spend on tuning this..

set things on fire: this is not possible to do, because then you have to make everything "burnable" due to the realism.....
so this means you can burn a whole town or the woods....
well maybe in 2-4 years we talk bout that again ......
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Post Mon Jul 29, 2002 11:05 am
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Sascha Henrichs
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quote:
Originally posted by Gor Na Katarn
Would the hero have any sort of "relations" with members of the oposite gender?


yes you can go to the red light district in the harbour...
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Post Mon Jul 29, 2002 11:07 am
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Sascha Henrichs
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Re: Controls
   

quote:
Originally posted by Akhilles
....but the controls, and the lack of configuring them drove me crazy til I gave up.

....when years and years of games have gone by (quake and quake hybrids, various other first person shooters) and you chose to do keyboard only?!




1. the controls are now FULL configurable. joystick and pad are also possible. (thx to NICO)...and this really works!

2. the german version of gothic 1 has a normal mouse mode like you have it in Ultima9. i do not know, why it was removed for the localized versions..
ask NICO bout that, he's programmer
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Last edited by Sascha Henrichs on Mon Jul 29, 2002 11:39 am; edited 1 time in total
Post Mon Jul 29, 2002 11:17 am
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Sascha Henrichs
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quote:
Originally posted by Uriziel
Will there be any aternate means of getting around ....

....hidden areas to explore and find treasures....


1.) no horses, no trains, no cars.....only per pedes

2.)there are some areas you can wonder about !!
yes some hidden places...
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Post Mon Jul 29, 2002 11:24 am
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Sascha Henrichs
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quote:
Originally posted by Jaz
How many dragons will be in the game - three, four or five? So far there have been conflicting numbers...


the number of dragons is not yet final, since we are currently working on the final location.
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Post Mon Jul 29, 2002 11:27 am
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Sascha Henrichs
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quote:
Originally posted by rand001
now to my questions, the only thing that made me frustrated at all in gothic 1 was that i couldnt be left handed!!! Almost no games (recent) implement a feature to change your main weapon hand. We lefties need our show too Is there any hope in gothic 2?
*crosses his fingers on his left hand *


interesting question....well you are discriminated i think....hmm
found a selfhelping group, this could help....
no really, i hope our now, full configurable interface can make life easier also for "lefties"..
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Post Mon Jul 29, 2002 11:36 am
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[PB]Nico
Keeper of the Bugs
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Joined: 15 Jul 2001
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Hi Noah,

Mouse support in Gothic (one) was hard-coded in the engine. In fact the first german version was keyboard only and the mouse was an extension... no time to made it configurable.
This has changed now with Gothic II (read my recent posts about datails).
And yes, there is a short delay in mouse movement - but in Gothic there's no need for the precision you would have in common shooters (gothic does not have an crosshair =)

Hi goofy goldfish,
About lockpicks... we are thinking about scrambling the combination of chests while loading saves - in this way you'd be forced to be good in lockpicking.
But maybe people would start crying and constantly pulling the hair off because they are not able to fool the game in this case...
Hence we might decide to leave it as it is (we do not have enough money for wigs =).
For the second question: nope

- nico
Post Mon Jul 29, 2002 12:24 pm
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JDR13
Magister of the Light
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Joined: 16 Apr 2002
Posts: 376
Location: Michigan, United States
   

Hi guys, thank you for taking the time to answer our questions.
I know I speak for a lot of people when I say that the Cromamin quest was a very entertaining part of Gothic. Will there be any mention of Cromamin in Gothic 2?

2. Can you give us any information on how the game starts out? How do you explain that the hero loses his weapons, armor, and skills that he gained in the first game.

3. Will combat controls be the same? Like holding down the mouse button and using the arrow keys to swing your sword. Will there be an option to have those controls?
Thank you.
Post Mon Jul 29, 2002 2:35 pm
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Gor Na Katarn
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HOW will you explain our hero loosing all his skills and armour and weapons? Did he eat the weapons and armour and sit on a couch until he either was too out of shape for his skills or he forgot them?!
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Post Mon Jul 29, 2002 3:28 pm
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