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Marvin mode in Gothic 2 Demo
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RPGDot Forums > Gothic 2 General

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scrabe
Village Dweller
Village Dweller




Joined: 28 Dec 2002
Posts: 5
Marvin mode in Gothic 2 Demo
   

Hi,
I was just wondering whether it is possible to get outside the demo borders as it ws in Gothic I demo by using the marvin mode. Does this work? IF it does could someone please tell me how to activate and use marvin mode as I've forgotten.
Post Mon Dec 30, 2002 6:56 pm
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Zonk
City Guard
City Guard




Joined: 19 Jul 2001
Posts: 126
Location: Germany
   

No the marvin mode is disabled in the demo.
_________________

ZonkSoft
Post Mon Dec 30, 2002 8:30 pm
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Srikandi
Noble Knight
Noble Knight




Joined: 04 Dec 2001
Posts: 222
   

BUT you can get outside the demo borders by using the "magic lamppost". It's the one to the left of the blacksmith's shop, near two women talking. Don't face it directly -- stand at a slight angle and "use" it -- and you'll teleport to the "other side".
Post Mon Dec 30, 2002 9:14 pm
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scrabe
Village Dweller
Village Dweller




Joined: 28 Dec 2002
Posts: 5
   

Decent I'll try that then.
Post Mon Dec 30, 2002 11:59 pm
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elkston
High Emperor
High Emperor




Joined: 21 Sep 2002
Posts: 691
Location: North Carolina, USA
   

Sirkandi,

Are areas outside the demo borders "live"? I mean, do they contain the regular objects / interactions that are in the full version?

Perhaps not since the demo content isn't as large as the shipping product ???

I'm kinda hesitant to try the lamppost because I don't want to spoil the experience of the full version any more than necessary.

But it is tempting.


quote:
Originally posted by Srikandi
BUT you can get outside the demo borders by using the "magic lamppost". It's the one to the left of the blacksmith's shop, near two women talking. Don't face it directly -- stand at a slight angle and "use" it -- and you'll teleport to the "other side".
Post Tue Dec 31, 2002 11:30 am
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Srikandi
Noble Knight
Noble Knight




Joined: 04 Dec 2001
Posts: 222
   

They contain some of the content, but not all of it. The terrain is not complete -- as you travel East it ends abruptly, making for some interesting graphic effects -- what's included looks to be about a third of the "new world" area. Notably, the Mages' monastery and the Mercenaries' farms are NOT in the demo. But there are lots of monsters (some quite hard!), a few NPCs, and a couple of quests. (You'll find an inn and a farmhouse with associated quests that you can complete.) There are also caves and caches of treasure, but most of the buildings are empty and unfurnished.

Personally, I didn't feel overly spoiled -- if anything it increased my anticipation for the "real thing". I do know my way around some of the geography now, but everything looks different when you traverse it in the context of the storyline anyway, right? But it's an individual matter.
Post Tue Dec 31, 2002 9:53 pm
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elkston
High Emperor
High Emperor




Joined: 21 Sep 2002
Posts: 691
Location: North Carolina, USA
   

Sir K,

Thank you for the details.
Post Wed Jan 01, 2003 12:13 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

and check out the lighthouse there is a incredible view
Post Wed Jan 01, 2003 3:51 pm
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ixo
Village Dweller
Village Dweller




Joined: 24 Dec 2002
Posts: 7
the highest mountain
   

has an even better view
(poor dead wizard, but thanks for the magic scroll and a +10 mana ring)

Post Wed Jan 01, 2003 10:09 pm
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