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Does this post need to become sticky? |
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Total Votes : 7 |
Yamcha
Noble Knight
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Joined: 01 May 2004
Posts: 224
Location: Mirna Pec, blizu Novega mesta, Slovenia |
I ment you can ride them on your trips (and squash some orcs) |
Sun May 16, 2004 5:00 pm |
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Jabberwocky
Noble Knight
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Joined: 06 Nov 2003
Posts: 208
Location: New York, USA |
I just saw the news that G 3 could possibly use the graphics engine from "The Guild 2". I've never heard of that game and couldn't find it on the Games Database here at RPGdot. Does anyone know where I could see some screenshots of that game so as to get an idea of what G3 could possibly look like? _________________ "D'oh! I knew I should've saved sooner!" |
Sun May 16, 2004 9:31 pm |
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hwfanatic
Average Fanatic
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Joined: 28 Oct 2002
Posts: 2850
Location: Belgrade, Serbia |
The Guild 2 was shown at E3 as a part of Jowood's lineup. The game is still in early stage of development, as is Gothic 3. What turned out to be what GameStart article meant was that both games use the same basic licenced engine components. Surely, they will develop in different directions... |
Sun May 16, 2004 10:10 pm |
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Jaz
Late Night Spook
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Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
quote: Originally posted by Jabberwocky
I just saw the news that G 3 could possibly use the graphics engine from "The Guild 2". I've never heard of that game and couldn't find it on the Games Database here at RPGdot. Does anyone know where I could see some screenshots of that game so as to get an idea of what G3 could possibly look like?
The graphics engine (usually 3D nowadays) doesn't define the look of a game. It's a software toolkit for creating interactive 3D content.
You might use one and the same 3D engine to program a sports-, racing-, action-, RP-, MMORP-, adventure-, strategy- or shooter game, or whatever you want. Both Dark Age of Camelot and Panzer General 3 used the same engine, for example, yet they didn't have too much in common in the graphics department.
quote: Originally posted by Sem
*Thank you Gorath for making it sticky.
You're welcome . _________________ Jaz |
Sun May 16, 2004 10:24 pm |
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alexpetersmith
Keeper of the Gates
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Joined: 15 Dec 2003
Posts: 108
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hey sry if this question has already been answered but does anyone know if its true that a) the city in g2 is surrounded by orcs b) in permanant darkness
read this on 3d gamers website _________________ >>>-------(-_-)----------> |
Sun May 16, 2004 11:14 pm |
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Yamcha
Noble Knight
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Joined: 01 May 2004
Posts: 224
Location: Mirna Pec, blizu Novega mesta, Slovenia |
The city isn't surrounded by orcs (just some scouts and some colonels). But the castle (the city in G1) is surrounded by orcs. |
Mon May 17, 2004 8:58 am |
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Sem
Solid as a Rock
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Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by alexpetersmith
hey sry if this question has already been answered but does anyone know if its true that a) the city in g2 is surrounded by orcs b) in permanant darkness
a) If you mean G3 with g2 than yes, the capital of Myrtana is as far as we know now surrounded by orcs.
b) No, maybe you will land in the world when it's dark, something like the valley of mines in G2, but not permanent. PB likes to make a so realistic world as possible so the day/night circle will certainly not be missing. It could also be that it's dark because of some curse cast by for example Xardas, but we don't know such story details yet.
quote: Originally posted by Jaz
quote: Originally posted by Sem
*Thank you Gorath for making it sticky.
You're welcome .
Oops Sorry Jaz ![](images/smiles/icon_redface.gif) _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon May 17, 2004 10:06 am |
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Bartacus
Il Buono
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Joined: 24 May 2003
Posts: 4706
Location: Belgium Flemmish part |
I can tell you sth else from the devs: Khorinis will not be seen and certainly no VoM in Gothic 3. Kairo said that in the thread "Hi from the devs" that Gorath recently locked (thank you for that). _________________ Moderator and Council Magician of the RPGDot Shadows
member of the Sports Fans Forum
Leader's Right Hand at the Gothic Rogues
NFG member |
Mon May 17, 2004 10:44 am |
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Sem
Solid as a Rock
![Solid as a Rock Solid as a Rock](images/avatars/Sem3.html)
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by Bartacus
I can tell you sth else from the devs: Khorinis will not be seen and certainly no VoM in Gothic 3. Kairo said that in the thread "Hi from the devs" that Gorath recently locked (thank you for that).
I hope they changed that already (it's after all a long time since KaiRo visited). I really want to go back to Khorinis and the VoM ![](images/smiles/icon_cry.gif) _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Mon May 17, 2004 7:58 pm |
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hwfanatic
Average Fanatic
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Joined: 28 Oct 2002
Posts: 2850
Location: Belgrade, Serbia |
quote: Originally posted by Sem
I really want to go back to Khorinis and the VoM
How exactly would you talk Hagen out of punching you right ont the nose on sight for stealing his boat? ![](images/smiles/icon_smile.gif) |
Mon May 17, 2004 8:35 pm |
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Daedalus
High Emperor
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![](images/avatars/gallery/Gothic/bul.jpg)
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
well i think lord hagen will be killed allready over there HINT[orcis wall] i mean behind that are probably thousands of orcs and lord hagens crew was very little ![](images/smiles/icon_razz.gif) |
Mon May 17, 2004 9:34 pm |
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Jabberwocky
Noble Knight
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Joined: 06 Nov 2003
Posts: 208
Location: New York, USA |
quote: Originally posted by Jaz
The graphics engine (usually 3D nowadays) doesn't define the look of a game. It's a software toolkit for creating interactive 3D content.
Well don't I feel dumb now. Thanks for enlightening me Jaz.
So I guess what I take from that fact is that the graphics engine is important because one has to have the right tools in order to get the results they desire, right? Sort of like prefering Adobe Photoshop over the cheesy paint program Windows comes with. _________________ "D'oh! I knew I should've saved sooner!" |
Tue May 18, 2004 1:37 am |
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Sem
Solid as a Rock
![Solid as a Rock Solid as a Rock](images/avatars/Sem3.html)
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by hwfanatic
quote: Originally posted by Sem
I really want to go back to Khorinis and the VoM
How exactly would you talk Hagen out of punching you right ont the nose on sight for stealing his boat?
By having an army of Orchunters behind me. ![](images/smiles/icon_wink.gif) _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Tue May 18, 2004 9:51 am |
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Jaz
Late Night Spook
![Late Night Spook Late Night Spook](images/avatars/jaz41.html)
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
quote: Originally posted by Jabberwocky
the graphics engine is important because one has to have the right tools in order to get the results they desire, right? Sort of like prefering Adobe Photoshop over the cheesy paint program Windows comes with.
Nice comparison .
On another note, licensing a graphics engine instead of programming everything from scratch (even if the licensed material is just used for the basics and most engine parts might be replaced by self-written programs in the long run) allows more human resouces to be put into the development of the actual game. _________________ Jaz |
Tue May 18, 2004 11:04 am |
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Daedalus
High Emperor
![High Emperor High Emperor](images/avatars/rpgdotlogo.gif)
![](images/avatars/gallery/Gothic/bul.jpg)
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
well the windows paint and adobe photoshop is actually a very nice example ![](images/smiles/icon_razz.gif) |
Tue May 18, 2004 3:27 pm |
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