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Call of Cthulhu - Dark Corners of the Earth
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Getting out of the Sleeper's hall
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RPGDot Forums > Gothic - Spoilers, Tips & Tricks

Author Thread
Chewriter
Village Leader
Village Leader




Joined: 24 Dec 2001
Posts: 78
   

Near the end, after Xardas passes out, they have goodies galore on the mummies down the hall, but at this point you can't teleport or walk out. (I tried the meatbug deal but it wouldn't let me through the gate) I was hoping to take all my new found strength and dexterity and, you know, wipe out the colony, just another way to free the prisoners. Does anyone know how to get out to the colony once you're in the sleeper's hall?
Post Wed Dec 26, 2001 11:05 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

You can try to walk back as far as you can and use the 'k' cheat to teleport through gates. When you reach the main entry hall you can teleport to a camp.
Post Thu Dec 27, 2001 2:26 am
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Chewriter
Village Leader
Village Leader




Joined: 24 Dec 2001
Posts: 78
   

Thank you!
Post Thu Dec 27, 2001 2:37 am
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