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Gothic2 E3 teaser!
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RPGDot Forums > Gothic 2 General

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Yog Sothoth
The All in One
The All in One




Joined: 01 May 2002
Posts: 1086
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quote:
Originally posted by Sascha Henrichs
the only difficult thing in gothic is to place all the plant objects to create a realistic scene. its hell of a job to place so many objects... even if you create big objects (not just one farn, but 8 or 10 in one objectmesh) this is very timespending, because you will see very (VERY) big forests in gothic II so be prepared

cu


I LOVE forests! and i love when in Gothic 1 you are under a tree and the rain couldn't catch you! simply awesome!
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Post Tue Jun 11, 2002 3:11 pm
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Daedalus
High Emperor
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Joined: 04 Jan 2002
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Location: Estonia
   

yes indeed. in Gothic 1 there were many trees and big forests. It makes the game even better and good looking heheh
Post Tue Jun 11, 2002 4:26 pm
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LaBaN
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Joined: 08 Mar 2002
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quote:
Originally posted by Sascha Henrichs
its hell of a job to place so many objects...
even if you create big objects (not just one farn, but 8 or 10 in one
objectmesh)
this is very timespending, because you will see very (VERY) big forests
in gothic II
so be prepared


cu


I know that was the way it worked in Gothic I, where you load a ground mesh, and the place all the VOBs..
I thought that you, due to previous experience, would make some kind of Scatter command in the new (spacer?), or you would make objects such as ferns a part of the mesh, so you could use max's scatter command.
But ofcourse, if they have to be penetrable, you would have to make them as VOBs, or give the textures for the ferns a special penetrable namingconvention. But then furthermore, if they have a sound effect when you walk into them.. well, i guess the only was to do that is to make them as VOBs.
I'm looking so much forward to see gothic 2, and I hope it will be possible to make mods for that too
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Post Wed Jun 12, 2002 7:14 am
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Sascha Henrichs
Eager Tradesman
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Joined: 11 Jun 2002
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Location: Germany
   

quote:
Originally posted by LaBaN

I thought that you, due to previous experience, would make some kind of Scatter command in the new (spacer?), or you would make objects such as ferns a part of the mesh, so you could use max's scatter command.



well, laban. this funktion would be nice. but as mick jagger said years ago:
you cant always get what you want! we have a schedule and some things are not possible to implement in time..
some things then stay our, the levelmodelers, problem, and we have to solve it with the tools, already existing.

some words, about your technique you explained.
it is now possible to have levelpolygons, you can walk through. (based on material properties) in G1 this was not possible. so we have a big amount of vegetation implemented into the levelmesh.
but we cannot put all the ferns and different plants, we made for the woods, into the levelmesh, because of the polycount. as you should know, vobs are fading out in distance, before the clipping plane cuts everything.
and also, when you use the scatter tool in max, you have not such control about the placing. (and also not the possibilities to give them objects special properties! like you already mentioned before)

nevertheless you are right, that the scatter tool can be of use for us.
especially, when you have such a big amount of "world", you simply CANNOT place every object at its very right place.
so sometimes i use the scatter tool. and the scatter tool is also an option, to create larger vobs, which placement is only matching at a unique place of terrain.

well..
hope i could give you a small look inside

cu then..btw: when we do a modkit, it will be worked on the very last.
first goal is to finish gothic well.

bye..and excuse bad english..


[Structure edited by Gorath. Should be easier to read now.]
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Post Wed Jun 12, 2002 8:30 am
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
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Location: Estonia
   

nice nice it would be cool if Gothic II(german and english language) will be released in the same day
Post Wed Jun 12, 2002 10:36 am
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LaBaN
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Joined: 08 Mar 2002
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quote:
Originally posted by Sascha Henrichs
when we do a modkit


Ahhh, <i>WHEN</i> .. that was the word i wanted to hear
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Post Wed Jun 12, 2002 3:39 pm
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Val
Risen From Ashes
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Joined: 18 Feb 2002
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Location: Utah, USA
   

When it's finished.
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Post Wed Jun 12, 2002 4:31 pm
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Krzychu
Hidden Character
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Joined: 25 May 2002
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WEE-HAA!!! The teaser finally worked!!
I reinstaled DivX and it worked but not on DivX, but on Win media player
heheh I dont care Im just happy I've seen the teaser !!!
And my reaction: .......*stares at screen for sooome time*
wooow!!! Its just GREAT!!! What a pity for OC....
I dont think that Mud survived...
And our nameless hero.... he's laying there in the temple
all alone with no help and no life in his tired eyes... poor him what a sad scene...
I hate myself for watching this teaser cause now I cant w8 even more for
Gothic 2!!!
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Post Wed Jun 12, 2002 6:08 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
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Location: Estonia
   

hahaha ya well the hero who is laying there will be still the hero in G2 or not ????
Post Fri Jun 14, 2002 6:33 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

quote:
Originally posted by LaBaN
quote:
Originally posted by Sascha Henrichs
when we do a modkit


Ahhh, <i>WHEN</i> .. that was the word i wanted to hear




This means nothing. It could be a simple error. German for 'if' is 'wenn'. You see how similiar this looks to 'when'?
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Post Fri Jun 14, 2002 7:31 pm
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LaBaN
Noble Knight
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Joined: 08 Mar 2002
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Location: Denmark
   

quote:
Originally posted by Gorath
quote:
Originally posted by LaBaN
quote:
Originally posted by Sascha Henrichs
when we do a modkit


Ahhh, <i>WHEN</i> .. that was the word i wanted to hear




This means nothing. It could be a simple error. German for 'if' is 'wenn'. You see how similiar this looks to 'when'?


Yea.. but now when i think twice, i don't hope for a modkit after all.. it would ruin my social life even more than gothic did
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Post Fri Jun 14, 2002 9:18 pm
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Moonslash
Celestial Guardian
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Joined: 04 May 2002
Posts: 1378
Location: California, USA
   

Social life or Gothic, pick one.

How hard it is to choose!
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Post Fri Jun 14, 2002 10:51 pm
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DzD
Unknown
Unknown




Joined: 12 Mar 2002
Posts: 7140
Location: Sweden
   

quote:
Originally posted by Moonslash
Social life or Gothic, pick one.

How hard it is to choose!
Nope, i donīt have one now, so why skip Gothic II gor social life?
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Post Fri Jun 14, 2002 10:54 pm
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Sascha Henrichs
Eager Tradesman
Eager Tradesman




Joined: 11 Jun 2002
Posts: 39
Location: Germany
   

quote:
Originally posted by Gorath
This means nothing. It could be a simple error. German for 'if' is 'wenn'. You see how similiar this looks to 'when'?


yes my fault, sometimes my english sucks, shame on me

it means : IF

sorry
cu
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Post Sat Jun 15, 2002 9:12 am
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Therapy
Village Dweller
Village Dweller




Joined: 15 Jun 2002
Posts: 1
   

Oh my god....

Great... .... wow....


I canīt wait anymore
Post Sat Jun 15, 2002 11:25 am
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