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System Shock 2: Rebooted asked to move along by EA
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LlamaGod
Village Dweller
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Joined: 29 Jul 2004
Posts: 8
   

All I got to say is thank goodness System Shock 3 cant be made.

It would be terrible beyond terrible.
Post Mon Aug 02, 2004 10:30 am
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How exactly does that work if the game is not for profit?

I can make make a t-shirt with Micky Mouse on it and as long as I don't sell it I can break copyright law. I can give them away to everyone I want and Disney can't do anything.

How is this different for a game? Were they somehow trying to make money?

If not I would keep doing it if I was them. If for nothing else, just to piss EA off.

I can see EA stopping it if they don't require a full paid for version of the game to play it.
Post Mon Aug 02, 2004 4:27 pm
 
Majnun
Village Leader
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Joined: 02 Jun 2004
Posts: 89
   

What makes you say it "can't be made"?

I was thinking the ONLY reason EA would bother making them not use the SS name on their mod would be because they ARE making System Shock 3 (or at least planning on making it soon). Why else would they bother saying anything about copyright infringement?

I'd love to see it done right...using the Doom 3 or HL2 Source engine. But of course EA will probably make a System Shock for Morons version with tiny X-Box size levels and no Skill system...
Post Mon Aug 02, 2004 4:29 pm
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Dwango
Head Merchant
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Joined: 06 May 2002
Posts: 68
   

quote:
Originally posted by Majnun
What makes you say it "can't be made"?

I was thinking the ONLY reason EA would bother making them not use the SS name on their mod would be because they ARE making System Shock 3 (or at least planning on making it soon). Why else would they bother saying anything about copyright infringement?

I'd love to see it done right...using the Doom 3 or HL2 Source engine. But of course EA will probably make a System Shock for Morons version with tiny X-Box size levels and no Skill system...


Keep dreaming. The main reason they are probably doing this is they plan on selling the game in one of those "Classic" cd jewel cases, the one with the pdf manual. I think they still sell it in that format now.

Really, this is about the modern marketing of companies like EA. They don't want to take any risk and demand gargantuan profits. Games like Ultima and System Shock have huge ramp up costs and prove very risky, unlike sports or FPS games. They don't want to spend time crafting a game for a smaller profit on fickle niche markets. They can be successful, like the original Deus Ex, but the yields are small in comparison to their other brands. Nope, only big games with big sales will do.

In addition, they are cut-throat competitors. Use every advantage to throttle and destroy their competition. Buy out the competition, test market their brands. If they don't sell well to fit the above profit margin, moth-ball them and viciously guard the brand, so no one else will ever challenge them. Its just big business, and, sadly, it works. EA continues to be one of the top sellers of games. As long as the majority of consumers accept watered down mass-made games with multiple add-ons and continue to make EA rich, don't expect things to change much.
_________________
Ha, Ha, Ha.... Oh, you were SERIOUS?

-Dwango
Post Mon Aug 02, 2004 5:52 pm
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If they plan on selling it in a jewel case and there are new mods for the game that can only help sales.

Its like getting more for free for customers.
Post Mon Aug 02, 2004 8:10 pm
 
Jay
Fearless Paladin
Fearless Paladin




Joined: 07 Jul 2001
Posts: 245
   

I'm glad that Ultima 1 has been replaced by ERA. Good luck to these guys. Instead of trying to remakes someone elses game, why not do your own one that is true to the spirit of the Ultimas. Look at Divine Divinity, would people rather these guys made an Ultima remake instead?
Post Mon Aug 02, 2004 8:23 pm
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Lucky Day
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actually I think its an extension of the legal hassle they had with Ultima fan made games as well as Devil Whiskey when it was a Bard's Tale remake. U5 I think U5 and U1 got a cease and desist letters from EA shortly after Garriot left the company and they figured out what exactly they should do about these. At least one of those remakes was relying on the permission they had from Garriot himself.
Incidently both U1/Era and u5 have been in the remake for years. I think even before Ultima 9 was released.
The only reason I think the U5 and U6 projects haven't been shut down is because Microsoft sticks there name before the U5 website. This project was the reason I bought that stupid game Dungeon Siege. Meanwhile, Neverwinter Connections continues to have Ultima Avatar games.

Quite frankly I don't think it has anything to do with System Shock at all. The lawyers are going after any franchise they think is there's (no one is quite sure who owns SS if anyone) in order to create/prevent new law that would happen from their action/innaction. In their eyes its not about SS but each and every title name they own and it started with Ultima.

Oh, and no you can't make a Mickey Mouse shirt and give it away. You can wear it yourself but you can't give it away. Only the copyright owner can. Otherwise Napster would still be running and Public Libraries wouldn't have to pay royalties to book publishers.

Irnoically, Mickey Mouse should have been made public domain last year because its been 50 years since Walt Disney's death. Unfortunately, the Bono Bill extended copyright in the US for another 20 years and offically the Surpreme Court got mad at Congress for pulling that and not to do that again.
Post Tue Aug 03, 2004 5:47 am
 
gargar
Village Dweller
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Joined: 29 Nov 2003
Posts: 20
   

you see. one team did menaged to ask garriott if he allow people to remake his games. he said he don't but the ultima name and whatever belong to ea so they need to gave their permission. but ea never ever contacted any of the remake projects. try looking around and forums like the ultima 4 forum. u5 team clealy said some time ago that no one from ea ever contacted them and they aren't going to be the first to ask ea what they think.
Post Tue Aug 03, 2004 6:00 am
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Wolfie_
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Value for money
   

quote:
Originally posted by Dwango
As long as the majority of consumers accept watered down mass-made games with multiple add-ons and continue to make EA rich, don't expect things to change much.

This is probably why I have come down from a 8-10 games purchased per year to barely 1-2 per year.

Haven't found a CRPG worth buying since getting Wizardry 8 and Morrowind in late 2001 / early 2002! (The Gothic series never got distributed in the Asia-Pac region otherwise I'd have added G2 and G3 to the collection).

As an upper-middle income earner, if EA want to loosen my purse-strings to get my hard-earnt money, they are going about it entirely the wrong way. I don't own a console system, I don't see the point of having a console system, and so will never likely be buying a console system, I love the depth and complexity of games like Wizardry, Ultima and Gothic, the mod-ability of Morrowind was a fantastic evolution. I will happily pay for these type of games, as they deliver value for money.

That's right EA, I as a product purchaser also want value for my money!!!

I agree with much of what Dwango has said, and as tough as it might be, games companies are just like any company, they want (need) to make a profit.

But what they, and many commentators seem to have forgotten, is the Joe and Jane Public also what to "profit" from a purchase. They hand over their money to buy a game (in Australia where I am, a game will cost on average in the A$80 - 99 range), they expect to get more than one week (two at best) from that amount of money!

So ponder this EA, and like publishers, are you giving your customers value for their money????

Post Tue Aug 03, 2004 7:18 am
 


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