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Dungeon Siege demo
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RPGDot Forums > Dungeon Siege

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EverythingXen
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Joined: 01 Feb 2002
Posts: 4342
   

I would agree with what Avault had to say. While the demo surprised me with how much I'd enjoyed it, I could see it getting stale pretty quickly. I think I'd borrow this game off a friend (borrow, not burn) when they were done with it... but I don't think I'd drop any money on it right now.
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Post Sat Apr 20, 2002 7:05 am
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Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

EverythingXen yes I was pretty sure that there will be people who will not like it or who will not like it as much as I do. Thats ok.

But I can not agree with someone who do not like it and therefor simply say it is piece of shit. I can not agree with someone who do not know that there is difference between:
- I do not like this game
- This game is POS
Post Sat Apr 20, 2002 7:22 am
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EverythingXen
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Every game is the dream of a select few people who worked their hardest to make a product they can be proud of. Therefore, no game is a 'POS'. (and nobody should be able to claim it is until they themselves do better). However, some do not make the grade.

I think Dungeon Siege does make the grade for those people who like this style of game. And since it was made for people who DO like this style, then that's that. Try before you buy... if you don't like it, don't buy it. It's that simple. Don't bash it.

I've seen very little lag in it, battles are fast paced (if a little repetitive), graphics are nice, character generation and development SEEMS to be intact, and it didn't crash once in the four hours I was playing the demo. The game itself seems to have few technical flaws... and technical flaws are the only legitimate thing to complain about. The rest is opinion. Dungeon Siege wasn't released pretending to be something it wasn't. Everyone knew it was a dungeon hack game.
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Post Sat Apr 20, 2002 3:13 pm
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DzD
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Joined: 12 Mar 2002
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Location: Sweden
   

If you say that the game sucks then you should do a better one and we see if you are better.
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Written by - dteowner
Post Sat Apr 20, 2002 3:18 pm
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nimrauko
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Can i convert my Char from the demo into the mainprogram?
Post Sat Apr 20, 2002 6:28 pm
 
Val
Risen From Ashes
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Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Nope. Read the readme. It says you can only use one from a multiplayer session.

"Incompatibility with Other Versions
Multiplayer in this version of the demo is not compatible with the retail version of Dungeon Siege.
You cannot play a multiplayer game between a computer using this demo and a computer using the full retail version of the game.

Single player games saved in this demo are not compatible with the retail version; however, multiplayer characters created in this demo are compatible with the retail version."
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Post Sat Apr 20, 2002 7:01 pm
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Llama
High Emperor
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Joined: 11 Oct 2001
Posts: 509
Location: Earth
   

quote:
Llama, the only thing that is amazing here is your ignorance. I could go on and on and counter everything you just said but your message speaks for itself.


Did you forget your password that quick JDR?

quote:
"far more similar to Icewind Dale than Diablo" !?!?!?!?!?!?

I question whether you've played any of those games.


Ok, lets do a point by point comparrison, since you can't see the similarities...

Where to start...hmmmm

Icewind Dale, very linear game, you go from point A to B to C only returning to town to sell or get "next point to travel to".
Dungeon Siege, very linear game, you go from point A to B to C, only returning to town to sell.
--Very similar

Icewind Dale, hack & slash with partial RPG elements.
Dungeon Siege, super hack & slash with a little RPG elements
--Similar again

Both games have a party, both games are in real time with pause, both games have stories revolving around "monsters attacking the area" (monsters in the pass for IWD, monsters in Ehb for DS), both have a central evil behind the troubles.

Both games have music done by Jeremy Soule.

Both games are dungeon crawls.

One is AD&D 2nd edition, the other is a basic character advancement process, the only true difference.


Lets see, DS and Diablo 1/2...

Hack & Slash is all there is in common.


But that's cool, you're obviously the leading expert on games since you can completely judge a one by a 10% demo.
Post Sat Apr 20, 2002 10:17 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

My impression of the Dungeon Siege Demo

I'll warn you now, I'm a hard-core unforgiving straight-laced rpg gamer. So, be prepared to hear a few things that you probably won't like. However, I will endeavor to look on Dungeon Siege with a fair eye. I have read no reviews, press releases, and I haven't read any posts on the game, except the one's in this thread. I'm coming to this with a clear view. No hype. Just someone who decided to play the demo. So that's what I'm going to review.

First, I'd like to start with the Readme file. I found it to be very informative and it answered a great deal of my questions before I could ask them. For instance, will my savegame from the demo work with the retail version? "Single player games saved in this demo are not compatible with the retail version; however, multiplayer characters created in this demo are compatible with the retail version." It contained many suggestions for fixing various bugs that might pop up. Everything from Windows 2000 issues, power loss, sound card issues, non-Microsoft mouse issues, and a very impressive break-down of various issues that may occur with practically every video card ever produced. They even included links! Luckily, I didn't experience any problems at all. I wish most game companies would spend time writing a Readme this good, because, yes some of us actually bother to read it (Or at least skim it. ) before firing up the game or spamming a forum with claims of "THIS GAME SUX" or "HELP!" posts. Sorry, pet peev.

I was also pleasantly surprised to see that they included a copy of the manuel in .pdf format. Frankly, I think they packaged this demo very nicely. The only thing missing was DirectX 8.1, but they provided a nice little link to that too. That would have been the nice ribbon and bow on this little package. But enough with the wrapping paper! Let's get to what's inside!

This is what Diablo II should have been. They've taken what Blizzard did right, polished it up and made it shine. Despite the Readme's claims that there would be "Reduced Visual and Audio Quality" I didn't notice it. Of course, I haven't played the retail version, but I still found the graphics to be impressive and the sounds to be nice. The way the bushes moved and rustled when a creature jumped out to ambush me was wonderful. I love little details like that. It shows a level of craftsmanship and effort put into the game. Also, being able to customize your character's looks was a nice touch. The way they implement the camera is also nice, although I wish I could have moved it so I had a more first person or at least an 'over the shoulder' view. Top-down views aren't very good for action games. I got frustrated a few times when I couldn't look up the hill at the creatures at the top of the trail.

The gameplay is very similar to Diablo's run around and kill, kill, kill, level, get loot style. So the game definitely leans toward being an action game. It was also as addicting as Diablo II was at first. I stayed up till 4 am playing this demo. If the demo didn't end, then I wouldn't have stopped. I especially like the way you could pause and issue commands. That saved me on more than one occasion. The auto-fighting scripts for your character and party members is a great feature as well. I didn't have to keep click, click, clicking to kill a monster. My fighter was smart enough to do that on her own.

I found the interface easy to use and intuitive. Of course, I'm one of those who learned Gothic's controls in five minutes. With a few simple clicks your character is doing what you want. And the hot keys are simple to learn. How hard is it to remember 'H' is for healing potion?

I rather like their "leveling" system. It reminds me of what Quest for Glory did so right all those years ago. You use an ability, you get better at it. It's that simple. A person won't get lost in the sheer number of choices that games like Wizardry 8 provides. Don't get me wrong, I loved Wizardry 8, but I can understand how a novice RPG player would get lost in the leveling system. Dungeon Siege removes that from the picture. You want to be a fighter, then hack 'n slash. You want to be a mage, then cast spells. You want to be a ranger, than shoot a bow. All the required attributes will be raised through whatever style of fighting you like. At first, I thought the ranger was too powerful. I'd find myself softening up creatures with my bow and then switching to melee when they closed in. But then I noticed the strength requirements for armor and melee weapons. Ah ha! So that's how they balance it out! Powerful ranged attacks with shoot and retreat tactics, but coupled with weaker armor and melee weapons that makes melee-style fighting difficult and life-threatening if your ranger gets cornered. It's good to know that the game is balanced.

From what I have read here, the storyline is very linear. I don't have a problem with that. I like my games to have a story (Or at least seem to have a story. ) and not seen aimless half the time. You have a goal, now go accomplish it. Although I didn't care for the cut scenes where the narrator talked like my character had won already. I haven't won yet, dangit! Save that for the epilogue and end movie! Jeez!

Now the part people won't like. Dungeon Siege is not a CRPG in the traditional sense. It's an action game like Diablo and Diablo II. Just because there's no first person view or chain gun does not make it a CRPG. It has some elements that are RPGish, but not enough to qualify it in my opinion. Your choices don't effect the game world, unless your choice is to save it. Your interaction with NPCs is restricted to basic information and quest giving. This game just doesn't scream RPG. It screams dungeon crawl action game.

I get the feeling I'd play this game like I did Diablo. Play intensely for a few weeks. Win two or three times, then put it on the shelf and maybe play it again a year later when I feel nostalgic for some hack and slash fun.
I'll wait for it to go down in price. Then I'll run out and buy it.
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Post Sat Apr 20, 2002 11:54 pm
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ZORK
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quote:
Originally posted by EverythingXen
Every game is the dream of a select few people who worked their hardest to make a product they can be proud of. Therefore, no game is a 'POS'. (and nobody should be able to claim it is until they themselves do better). However, some do not make the grade.


That is not true.
Post Sun Apr 21, 2002 3:32 am
 
Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

And where is your evidence 'Guest'? On either count.
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Post Sun Apr 21, 2002 3:59 am
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EverythingXen
Arch-villain
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Joined: 01 Feb 2002
Posts: 4342
   

It is quiet evident from the amount of detailed posts and opinions flying around that we are stupid. Not seeing that makes YOU stupid, Val! heh....

As for the this is not true? Which part... that you have no right to call it crap until you make one better, or that no game is a piece of crap? (ammendment... no game is a piece of crap besides Pool of Radiance 2. Now, watch as a legion of fans leap up to defend it, thus proving my point that evidently no game is a piece of crap because someone likes it).

I try all games before I buy them. If they don't have a demo, I don't buy their game. While I believe that all games have a merit, at least ONE single redeeming quality, I'm not about to run out and drop a truckload of money at them and pray for the best. ("Well... the intro music was nice. Gosh, that was worth 40 bucks..." .... uh, no I don't think so.) Being optimistic and supportive of someones creative endeavors doesn't have to make me an idiot when it come to buying games.
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Post Sun Apr 21, 2002 5:23 am
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Danicek
The Old One
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Joined: 15 Dec 2001
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Location: Czech Republic
   

Well, I also do not agree with rule "say that something is wrong only if you are able to do it better". That is not right.
I think main problem is that there are differences between "how you say it". I do not think someone can say: "this is crap" or "this is POS".
But when you say: "I do not like this game because
- ...
- ...
- ...
Or even if you say: "I really think that this game is not a good one, because":
- ...
- ...
- ...

But when you come, say that game, that is evidently not crap but you just .
do not like it, is crap, then...

Well and every human should now that:
- there are things that are not good, but people who produce them give everything that they was able into them
- there are things that are not good, because peole who produce them was looking for money-only

And there is huge difference between these two groups.

BTW very nice demo review Val .
Post Sun Apr 21, 2002 6:15 am
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Reviews are mixed. Seems like more of a kiddie game. A game for kids. POS means Piece of ----! (excrement).
Post Sun Apr 21, 2002 5:50 pm
 
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Yes, exactly game for kids. I am kid. Little bit old but it doesnt matter.
Post Sun Apr 21, 2002 6:02 pm
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sauron38
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Joined: 14 Jan 2002
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Not all kids liked it.
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Post Sun Apr 21, 2002 6:05 pm
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