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grumble, grumble... dumb mutants...
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RPGDot Forums > Fallout

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Secret Agent Lawanda
The last thing you see...
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Joined: 23 Oct 2003
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Location: World of Darkness (LA)
grumble, grumble... dumb mutants...
   

Okay, so I got the water chip and returned it to base. Now that Overseer guy wants me to eliminate the mutants. Okay, my goose has almost been cooked by these guys several times. Anyone have some tips for kicking mutant butts? Their stupid rocket launchers and miniguns take out my people before we can take them down.
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Post Sat Dec 06, 2003 11:08 pm
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EverythingXen
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Rocket launcher them before they rocket launcher you.

Or simply snipe them in the eyes. And then run behind cover. Line of sight is your friend... you know how easy it is to get the little red 'x' can't see target message for YOU. It's just as easy for them to get their shot blocked.

Or plant explosives. I loved doing that one in Fallout Tactics. Heh. Anti-tank mine in the guard's path.
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Post Sun Dec 07, 2003 5:21 am
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Dhruin
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Joined: 20 May 2002
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Sounds like you're doing pretty well, though - you're a good way in. I've usually got my Small Guns pretty high by the time I have to deal with them (or Energy Weapons towards the end). Generally I don't have too much trouble using head-shots and hit and hide tactics - just don't take too many on at once.
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Post Sun Dec 07, 2003 7:56 am
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Toaster
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Joined: 27 Jan 2003
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Location: Sweden
   

Last time I played it with Taxen, minigun and rocket launchers was the simple solution to the mutie problem. With the Fast Shooter (not sure about the name, but the one that reduces the AP cost for shooting by 1, but you can't aim) trait and Agility 10.


Spoiler:
The yellow forcefields inside Military Base
Either you can blow these up with explosives, or you can use repair on them, it will shut them down for a little while, but doesn't succeed very often.

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Post Sun Dec 07, 2003 5:47 pm
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StarkeRealm
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Joined: 25 Apr 2003
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quote:
Originally posted by Toaster
Last time I played it with Taxen, minigun and rocket launchers was the simple solution to the mutie problem. With the Fast Shooter (not sure about the name, but the one that reduces the AP cost for shooting by 1, but you can't aim) trait and Agility 10.


Spoiler:
The yellow forcefields inside Military Base
Either you can blow these up with explosives, or you can use repair on them, it will shut them down for a little while, but doesn't succeed very often.



Fast Shot and Bonus Rate of Fire, should get the AP cost for a rocket launcher to 3, 4 for the minigun. Between those and the Power Armor, you should be okay.

I know there was a way to get another point of the ap costs.
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Post Sun Dec 07, 2003 6:10 pm
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Secret Agent Lawanda
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Joined: 23 Oct 2003
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Thanks for the advise guys. I haven't been upping my big guns and energy weapons skills much, so those are out. I've been focusing only on small guns. I guess I'll go explore the rest of the desert and level up some. I still have that quest from those brotherhood guys to do. I'll level some and dump some points into energy weapons or big guns.
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Post Sun Dec 07, 2003 7:24 pm
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Toaster
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Or go for a Sniper Rifle maybe? Having the Bonus Rate of Fire perk and aiming in the eyes should win you a lot of combats from distance.
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Post Sun Dec 07, 2003 8:34 pm
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Val
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Joined: 18 Feb 2002
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Small guns are fine if you grab stuff like the Sniper perk, then get a sniper rifle.
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Post Sun Dec 07, 2003 8:46 pm
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Secret Agent Lawanda
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I must not be high enough to get that perk yet. But I'll get there.
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Post Mon Dec 08, 2003 12:18 am
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EverythingXen
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Hmm... are the magnetic accelerator 'rail' guns in Fallout like Fallout 2? You know... the beautiful coil looking small arms super death rifles? Been a while since I played.

Those are the best small arms in the game in Fallout 2. If anyone had them it would be the Brotherhood...
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Post Mon Dec 08, 2003 1:45 pm
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Val
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Joined: 18 Feb 2002
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I don't think that one was in Fallout 1.
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Post Mon Dec 08, 2003 5:08 pm
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Secret Agent Lawanda
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Pity, I could use a super death rifle. :p
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Post Tue Dec 09, 2003 12:42 am
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Taxen0
Higher Emperor
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Joined: 18 Feb 2003
Posts: 1407
Location: Sweden
   

If you have a high luck skill you can get an alien-blaster and I think it can kill a mutant in 2 shots (no aiming!).

and if (then) you get the powered armour the mutants will make none-3 damage on you with the miniguns and laser weapons.
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Post Tue Dec 09, 2003 8:24 pm
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the mighty stamar
High Emperor
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Joined: 01 Feb 2003
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Location: arcata ca, humboldt county
   

Ya as i recall the best weapon comes in a random encounter with a flying saucer.
Post Wed Dec 10, 2003 9:21 am
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Secret Agent Lawanda
The last thing you see...
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Joined: 23 Oct 2003
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Location: World of Darkness (LA)
   

Guess it's time to run around the desert looking for this encounter.
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Post Wed Dec 10, 2003 8:02 pm
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