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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
The Chronicles of Spellborn: Token System Explained @ WarCry |
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WarCry has an article that explains the <a href="http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=404&colid=9605" target="_blank">Token System</a> in TCoS:<blockquote><em>In The Chronicles of Spellborn, armour and weapons have no impact on the player’s statistics. As a result, players can have their characters look any way they wish without making sacrifices to the character’s statistics and attributes. Instead, The Chronicles of Spellborn features a unique system that allows players to imbue powerful ‘tokens’ into their weapons and certain pieces of jewellery. At higher levels, players can even create their own unique epic items that they can give a unique name and sell to other players. A similar system allows players to upgrade their favourite skills to make their Skill Deck even more powerful. In this article we will take an in depth look at the TCoS token system.</em></blockquote> |
Sat Apr 29, 2006 2:59 pm |
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Test
Head Merchant
Joined: 04 Sep 2004
Posts: 67
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Good idea! I really like this, instead of everyone wearing the 'blue uber armor of doom' at max level, you can have some room for uniqueness.. now if they would implement Eve Online's skill training over time vs. the 'whack a mole' system this would be my next game. |
Sat Apr 29, 2006 3:02 pm |
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