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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Bioshock: Interview @ FiringSquad |
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Ken Levine lines up for a short Bioshock <a href="http://www.firingsquad.com/news/newsarticle.asp?searchid=10168" target="_blank">interview</a> at FiringSquad:<blockquote><em><b>FiringSquad: What gameplay elements in BioShock do you think will make this game stand out from the pack?</b>
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<br>Ken Levine: Most shooters move on rail tracks. If you think about a (great) game like Half Life 2, it's basically one extended corridor that you progress through. You know, you walk down a hall, hit a trigger and monster pops up. You kill it, then you move onto the next room. BioShock has a real, breathing ecology. You may clear an area out and come back to find that something's come back in. It makes you feel like it's a real world. It also makes you feel uncomfortable and exposed.
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<br>Another important fact is that in this game, you're not the daddy. You're hungry and desperate. Most FPSs make you feel like some kind of superhero. In BioShock you're a desperate guy trying to stay alive. System Shock II had that vibe and so will BioShock.</em></blockquote>There are also three images that I <i>think</i> are new. |
Tue May 09, 2006 2:33 pm |
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Sid Fynch
Eager Tradesman
Joined: 02 Apr 2006
Posts: 29
Location: Chiba, Japan |
Aw man, I am drooling for this. Awesome gameplay ideas and a super-neato 50s look. _________________ "No one can disgrace us but ourselves."
Josh Billings
"Nature uses as little as possible of anything.”
Johannes Kepler |
Tue May 09, 2006 2:34 pm |
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