RPGDot Network    
   

 
 
Archaean
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Blasters vs swords
  View previous topic :: View next topic
RPGDot Forums > Knights of the Old Republic

Author Thread
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Blasters vs swords
   

I've been playing KotOR for a couple of days and for a variety of reasons I'm not quite as impressed as I thought I'd be after seeing all of those near-100% reviews. It's early days, though, and perhaps I just need to come to grips with some issues. Anyway, I have a some questions about blasters, swords and combat.

1. Blasters seem underpowered. Despite having a higher Dex than Strength which gave me better bonuses for blasters, I seem to be much more successful with swords - not to mention I can't find a blaster that does near the damage of a vibroblade I got right near the beginning.

2. Perhaps part of the reason is that there's shields against blasters which even further encourages melee weapons. I have Ion blasters which will take down shields but changing weapons back and forth is a real pain with the interface. Which leads me to...

3. It seems a waste to use ranged feats. Those feats are abandoned when you get a lightsabre whereas at least a couple of the melee feats still apply.

Am I missing something? Perhaps it's not a big deal but I just can't get used to the idea of swords being superior in a sci-fi setting and it seems to make the ranged combat path a poor choice compared to melee.
_________________
Editor @ RPGDot
Post Sun Jan 04, 2004 7:05 am
 View user's profile
corwin
On the Razorblade of Life
On the Razorblade of Life




Joined: 10 Jun 2002
Posts: 8376
Location: Australia
   

You are correct my friend. Blasters are WAY underpowered, even the most powerful ones are not very effective. The vibroblades and enhanced lightsabers are MUCH better. The game really picks up after you finish Taris which is quite linear and restrictive. I made a save game after Taris, and when I played through the second time, I began by using that save game so I could skip the first section. I suggest you make use of grenades on Taris, since they become less useful later in the game. Lob a grenade and then use your vibroblade to mop up. Later on, you'll rarely use your ranged blaster NPC's, 3 Jedi's kick you know what!!
_________________
If God said it, then that settles it!

I don't use Smileys, I use Emoticons!!

Post Sun Jan 04, 2004 1:08 pm
 View user's profile
sauron38
Rara Avis
Rara Avis




Joined: 14 Jan 2002
Posts: 4396
Location: Winnipeg's Sanctum Sanctorum
   

Well, it's for the enemy's own good that their blaster bolts don't come flying back at them on a course set to do about 60 dmg.

At the bottom of this page, there is a description on how to build a blaster Jedi.
_________________
Make good choices.
Post Sun Jan 04, 2004 8:08 pm
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 8:29 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.