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WOW the City Runs like crap!
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RPGDot Forums > Gothic 2 - Troubleshooting

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Brolli999999
City Guard
City Guard




Joined: 06 Jul 2002
Posts: 131
WOW the City Runs like crap!
   

is it me or does the city run really bad for you? every other area is fine because most of it is open land but the town runs really bad , im guessing 10-15
Post Mon Jun 16, 2003 5:38 pm
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TrUmaNshO
Keeper of the Gates
Keeper of the Gates




Joined: 15 May 2002
Posts: 110
Location: Quebec
   

Yeah in town I always have to reduce view distance
Post Mon Jun 16, 2003 5:42 pm
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bigkabuto
High Emperor
High Emperor




Joined: 14 Sep 2001
Posts: 591
Location: Holland/Groningen
   

Yep i got it too.

Boggin down like a mofo in the city, and in the wilderness it's all good when view put back to 300.....
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Post Mon Jun 16, 2003 6:09 pm
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FetishFool
High Emperor
High Emperor




Joined: 15 Sep 2001
Posts: 484
Location: Toronto, Ontario
   

I haven't played G2 yet. But I'm guessing it's the textures slowing you boys down.

Newer games demand more than 64MB DDR vid card memory now-a-days.

Sadly, I only have a GF3 w/ 64DDR. I hope someone finds the reason for the slow downs by the time I get G2 in my hands.
Post Mon Jun 16, 2003 7:05 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

The GeForce3 is good enough.
300% viewing distance is meant for high end systems only. 3 GHz, 1 GB RAM, etc.
G2 runs a lot faster than Gothic on 90% of the map.
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Post Mon Jun 16, 2003 7:09 pm
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Ragnar
High Emperor
High Emperor




Joined: 30 Oct 2001
Posts: 486
Location: NJ USA
   

Yep...The system slows and gets jerky in the city but I think it’s due to all the action that is taking place in the city that you can see. It is definitely a visual thing because when I turn down a ally the system speeds up.
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Post Mon Jun 16, 2003 7:19 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Maybe the interior of every house within the viewing distance is also rendered.
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Post Mon Jun 16, 2003 7:21 pm
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FetishFool
High Emperor
High Emperor




Joined: 15 Sep 2001
Posts: 484
Location: Toronto, Ontario
   

quote:
Originally posted by Gorath
Maybe the interior of every house within the viewing distance is also rendered.


They are, but most of the models are low quality (low polygons).
Maybe it's your CPUs that can't handle the massive amount of ai... Or it could be the textures are too high.

Either way, 100% view distance was restricting in Gothic 1. So I'm hoping to run around with 300% view in G2.
Post Mon Jun 16, 2003 7:29 pm
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Brolli999999
City Guard
City Guard




Joined: 06 Jul 2002
Posts: 131
   

Probably cause of all the big houses are together with the ppl standing around , i have to lower it to 80/80 distance and i can run around decent
Post Mon Jun 16, 2003 8:19 pm
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StevenM
Village Dweller
Village Dweller




Joined: 14 Jun 2003
Posts: 2
   

I don't know if this'll help you or not but it seemed to give me much better framerates all over (apart from the few seconds when loading stuff into memory for the first time)

Edit your gothic2.ini file (system folder)

change geforce3HackWBufferBug=1 to 0

This will likely cause strange flickering in the game, so...

change zSkyRenderFirst=1 to 0 in order to sort this.

You can also edit the amount of ram allocated to textures somewhere in there. As I say, I don't know if this'll help you but it certainly did for me. You can always switch them back again afterwards.

(Also - don't switch on the quicksave function, bad thng seemed to happen to me when I did)
Post Mon Jun 16, 2003 8:46 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Quicksave is still not 100% stable. Thatīs why itīs not officially supported. I had no problems with it because I only used it when I was doing nothing. Quicksave during a fight will most likely result in a broken savegame.
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Post Mon Jun 16, 2003 8:49 pm
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Guest







   

quote:
Originally posted by Gorath
Maybe the interior of every house within the viewing distance is also rendered.


tut tut... the developers should look into occlusion culling (maybe if someone has time, they could write a patch?!?

stu xxx
Post Tue Jun 17, 2003 1:25 am
 
[PB]Nico
Keeper of the Bugs
Keeper of the Bugs




Joined: 15 Jul 2001
Posts: 237
   

quote:
Originally posted by Anonymous
the developers should look into occlusion culling

If they didn't, the measurement would be SPF (seconds per frame).

- nico
Post Tue Jun 17, 2003 1:36 am
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D_Dog
Head Merchant
Head Merchant




Joined: 11 Jun 2003
Posts: 61
Location: Israel
Wait, I'm Sorry. What quicksave!?!?!?
   

I didn't see any quicksave in the manual or the game!
Post Tue Jun 17, 2003 4:16 pm
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[PB]Nico
Keeper of the Bugs
Keeper of the Bugs




Joined: 15 Jul 2001
Posts: 237
Re: Wait, I'm Sorry. What quicksave!?!?!?
   

quote:
Originally posted by D_Dog
I didn't see any quicksave in the manual or the game!

Again, it's unsupported and you have to enable it.
If you use it - never save in dialogs or interactions.

- nico
Post Tue Jun 17, 2003 4:33 pm
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