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Jump lava pit
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RPGDot Forums > Arx Fatalis

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Wes749
Village Dweller
Village Dweller




Joined: 21 Sep 2003
Posts: 10
Jump lava pit
   

What is the secret to the jump in the Dwarven Mines, I am on the last platform before the exit and can not make the jump. What are the keyborad keys for run? Any Help









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FlamingArrow
Post Mon Sep 29, 2003 3:40 pm
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Section8
Village Dweller
Village Dweller




Joined: 28 Sep 2003
Posts: 11
   

I am not sure but have you tried your speed spell? I used that spell to make a long jump in level 2.
Post Mon Sep 29, 2003 5:41 pm
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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green
   

Go to your keyboard config screen and it will tell you.
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Post Mon Sep 29, 2003 6:04 pm
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Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
Jump
   

This one is more a matter of positioning and strength. Jump is space bar. Hit that and Up arrow at same time. Look down at where your feet are. If you are too close to edge you don't get the height you need. Some people have put swords and stuff on the edge for extra distance and made it work.. Just play with it, you should be able to get it. Check the angle you are standing at and be sure you are looking up when you actually do the jump. Hope this helps.
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Post Mon Sep 29, 2003 6:05 pm
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Wes749
Village Dweller
Village Dweller




Joined: 21 Sep 2003
Posts: 10
Jump-Lava Pit
   

THANKS a lot everyone, your wosds of wisdon help a lot. I made it
Thanks again
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FlamingArrow
Post Mon Sep 29, 2003 11:03 pm
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txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

OK ... I'm a mage, which is apparently a bad career choice when doing lava jumping ...

It took me 25 times to make it to the last platform ... and I'm already on my 6th try getting from there ... make that 10th ... now 15th ...

I'm about done with this crap ... what a rediculous section - load, die in 3 seconds, load for 15 seconds, die in 3 seconds ...

Where do I need to be to get across this last one?

Mike
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Post Mon May 10, 2004 5:36 pm
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Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

I feel for you on this one and I agree. They could have made it easier or just forgot it all together. My only suggestion is to use something large in your inventory, put it on the very edge of the platform, back up and then hit forward and then quickly jump right at the edge. I must have tried at least 20 or 30 times. It became a quest for me just to do it. One time I reloaded to before that part, went to get more xp and added to my dex. first. Also see if you have anything that would up your dex or strength in your inventory, it so now is time to wear it. If you have some unneeded heavy items, drop them on the edge as well for more distance and height. I hope you get it, as this is the only place you will run into this bad of a jump situation, and the rest of the game is fun again.
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Post Mon May 10, 2004 5:44 pm
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txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

It isn't even like it's a 'jump puzzle'.

I'm a mega-vet FPS player, twitch gamer, and have done plenty of precision jumps.

This is just bad design.

And it's too bad, I've had a lot of fun with the game, managing to make my way through tons of it.

But an hour trying to get across 4 grids between two halls while facing no enemies is just nuts.

I started Sacred instead ... maybe I'll try again ...

Mike
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Post Mon May 10, 2004 11:14 pm
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txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

OK ... I give up. There seems to be no way for me to make that jump.

Is there some 'noclip' cheat or something to get me across that last area? I would really like to get back to what *was* a very enjoyable game.

Thanks,

Mike
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Post Fri May 14, 2004 6:02 pm
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Cm
Sentinel of Light
Sentinel of Light




Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

I don't know of any. You can try jroby@arkane-studios.com and ask him if he has any way to help. This is one part of the game I could have done without.
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Post Fri May 14, 2004 6:10 pm
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txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

Well, I was advised to use that tube sticking out from the center of the last platform, making sure I was absolutely as far out as possible and still able to jump, and look at the closest point.

That didn't work.

But when I looked up somewhat I was then able to make the leap. I have not tried to repeat it - and will not, as I just saved and quicksaved. Whew ... good to be through that ...

Thanks for all the help and advice,

Mike
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Post Wed May 19, 2004 7:48 pm
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Cm
Sentinel of Light
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Joined: 26 Jan 2003
Posts: 5209
Location: Missouri USA
   

Glad you made it. This is such a great game otherwise, and I'm glad you took the time to post how you did it. Hopefully that will help someone else. I didn't realize looking up more would make a difference, but that does make sense, look up higher, jump higher I guess, or maybe the aim is better. Have fun after such a long delay.
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Post Wed May 19, 2004 11:27 pm
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txa1265
Magister of the Light
Magister of the Light




Joined: 13 Apr 2004
Posts: 390
Location: Marlborough, MA USA
   

quote:
Originally posted by cmckj50
Glad you made it. This is such a great game otherwise, and I'm glad you took the time to post how you did it.
Thanks again for the help CM. Yes it is worth it, I got back into it quickly and played a bit more. The only downside I see is that this will definitely go against replay value for me ... but then time heals all wounds, and I'm a pretty patient old dude ...

Mike
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Post Thu May 20, 2004 2:54 am
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