RPGDot Network    
   

 
 
Planescape
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
First ingame screenshot looks awesome
  View previous topic :: View next topic
RPGDot Forums > Gothic 3 General

Author Thread
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
First ingame screenshot looks awesome
   

Just wanted to cheer out as a fan and not as a newseditor :

The newly released screen looks truly awesome. For the ones who haven't seen it: Click me as fast as you can, me! me!

The trees and plants look really good. Have you've seen the mushrooms near the tree?
Finally the game has some real stairs and not a diagonal area with a stairs texture.

I also like the armor the demo-character is wearing. It looks very detailed and I like the style a lot. I don't think this is the hero yet, they'll probably show him with a lot of fuss and drumrolls and fireworks.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Mon Mar 20, 2006 7:32 pm
 View user's profile
Hindukönig
Guards Lieutenant
Guards Lieutenant




Joined: 27 Feb 2004
Posts: 170
Location: Halle (Saale) / Nuremberg [Germany]
Re: First ingame screenshot looks awesome
   

I like how they kept their old style despite using a new engine (even though it's more Gothic 2 than Gothic 1).
Post Mon Mar 20, 2006 7:50 pm
 View user's profile
Neo_Genesis
The Assassin
The Assassin




Joined: 10 Aug 2003
Posts: 3050
Location: The Netherlands
   

Looks great, although the "skill" bar is a bit "anti-Gothic", so to say. I know this game will have alot of mouse features, but maybe it was better if they kept it the same style, with no visible mouse.

The screen looks awesome though!
_________________
Always wondering how it would be...
Post Mon Mar 20, 2006 7:55 pm
 View user's profile
Dez
King of the Realms
King of the Realms




Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf
   

That sure looks amazing! it even reminds me of gothic, same style, same colours etc. The game is really starting to take it's shape. And those orc guards are wearing nice armor. Blasted orcs! I think they are elite class, not just regular orcs. What do you think, is the one standing at the back an orcish warlord?
_________________
The focused mind can pierce through stone


Last edited by Dez on Mon Mar 20, 2006 10:15 pm; edited 1 time in total
Post Mon Mar 20, 2006 9:28 pm
 View user's profile
Zocky
Eager Tradesman
Eager Tradesman




Joined: 22 Feb 2003
Posts: 25
   

Great stuff!
There's just one thing I'm not sure or rather afraid. From this screenshot it seems that camera has changed. Is it still like in G1& g2(just over the head 3rd person veiw), or is more li Dungeon Siege veiw, which looks like from this pic? IF they have changed the view, I think this will kinda ruin the filling.
Post Mon Mar 20, 2006 9:40 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

quote:
Originally posted by Neo_Genesis
... but maybe it was better if they kept it the same style, with no visible mouse.


I don't see a mouse?!

@Zocky: In gothic 1 and 2 you can also change the camera distance to something like this, so I assume it will be possible to get closer to the character as well.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Mon Mar 20, 2006 9:59 pm
 View user's profile
Arexen
Eager Tradesman
Eager Tradesman




Joined: 24 Feb 2003
Posts: 32
Location: Tacoma, WA
   

I'd be willing to bet the devs will include a feature that sets options/controls to old style G1 & G2
Post Tue Mar 21, 2006 1:19 am
 View user's profile
Neo_Genesis
The Assassin
The Assassin




Joined: 10 Aug 2003
Posts: 3050
Location: The Netherlands
   

quote:
Originally posted by Sem
quote:
Originally posted by Neo_Genesis
... but maybe it was better if they kept it the same style, with no visible mouse.


I don't see a mouse?!

@Zocky: In gothic 1 and 2 you can also change the camera distance to something like this, so I assume it will be possible to get closer to the character as well.


Indeed, you don't see a mouse. But if I remember correctly, Kai said in an interview that the game will be changed in a way that the mouse becomes a very important thing. He said that the gameplay would be influenced by the mouse, since it would be a huge part of playing the game.
_________________
Always wondering how it would be...
Post Tue Mar 21, 2006 8:59 am
 View user's profile
VPeric
Most Exalted Highlord
Most Exalted Highlord




Joined: 13 Jul 2003
Posts: 418
Location: Serbia
   

quote:
Originally posted by Neo_Genesis
Looks great, although the "skill" bar is a bit "anti-Gothic", so to say.


I agree with the above statement 100%.
_________________
Join the RPGDot Shadows
Post Tue Mar 21, 2006 9:11 am
 View user's profile
Whailor
Most Exalted Highlord
Most Exalted Highlord




Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia
   

I don't think it's "anti Gothic". The whole point of the software, or anything, is to advance instead of clinging to old stuff. So it's about time Gothic also advances and UI gets new functionalities. Also, I wouldn't take this screenshot as a final, at least when it comes to interface - game is not yet released and most likely there will still be plenty of changes done to it. Additionally, as the PB said, the combat will be more advanced and most likely there will be special styles or combos to be used and those are best activated from a "hotkey bar".
_________________
Been there, done that . . .
Post Tue Mar 21, 2006 10:27 am
 View user's profile
kriksa
Baron of the Court
Baron of the Court




Joined: 01 Apr 2004
Posts: 328
Location: Estonia
   

the hotkey bar is something for Diablo or NWN-styled games. In gothic you control what your character does, different key combinations should be used to do a combo, not pressing one hotkey and your char does a bunch of ubermoves on his own like in alot of other RPGs.
Post Tue Mar 21, 2006 10:05 pm
 View user's profile
titus
Survivor of Hell
Survivor of Hell




Joined: 03 Aug 2003
Posts: 778
Location: Standing at the Hell mouth
   

that bar seems strange to me too, but I think it is a kind of bar where you just choose your weapon. or so it seems to me
but those orcs: they look great and look at there weapon? looks kindalike the ore -sword of G when it had just been pumped up
dammit I want to play it NOW NOW NOW, that one screenshot makes me feel like I am playing already again
oh well got a few months to dream
_________________
Want to become a vampire? a warrior in the battle between vampires and werewolves?
http://monstersgame.nl/?ac=vid&vid=12007139
Post Wed Mar 22, 2006 11:01 am
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

It's a quick-bar which can be toggled with F4.

quote:
Originally posted by IvanErtlov Community Manager of JoWooD
Das ist etwas sehr feines, nämlich eine Art Schnellzugriff aufs Inventar, der über die Zifferntasten zugänglich ist (ähnlich wie bei WoW die primäre selbstbelegbare Interfaceleiste) Da drin kann man alle Items plazieren, die interagieren können, also Waffen, Scrolls, Tränke e.t.c.


You can place all the items you'll need often (weapons, scrolls, potions etc.) in that bar and toggled it when you need it.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Wed Mar 22, 2006 12:12 pm
 View user's profile
spritex
Village Dweller
Village Dweller




Joined: 06 May 2002
Posts: 18
Location: Helsinki, Finland
   

I like it how the trees look quite convincingly like pines.

And it does look like Gothic

I really hope that they include interactive detail in the environment. Like hidden bodies with stuff to pick up scattered in the deep of the forest etc.
Just the way it was before. Morrowind and Oblivion seem to lack this?
Post Wed Mar 22, 2006 1:17 pm
 View user's profile
titus
Survivor of Hell
Survivor of Hell




Joined: 03 Aug 2003
Posts: 778
Location: Standing at the Hell mouth
   

that could be a hugh improvement. Haven't any of you ever had the problem with taking the wrong spell, or your crosbow instead of your sword with being fast? althoug the changingmoves where cool, so I hope they keep them and don't replace them with a instant change(diablo like) although you shouldn't be able to put healthpotions in there, cause it was great to need togo running to heal yourself , or that it would leave you unarmed instead, than it would be axcepable
_________________
Want to become a vampire? a warrior in the battle between vampires and werewolves?
http://monstersgame.nl/?ac=vid&vid=12007139
Post Wed Mar 22, 2006 1:19 pm
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Sun Apr 07, 2019 10:00 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.