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Most convenient part of Gothic
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RPGDot Forums > Gothic - General

Most convenient part of Gothic
They talk to you, less reading.
50%
 50%  [ 6 ]
Hints along he way, keeping u from getting lost.
33%
 33%  [ 4 ]
No Kit Restriction.
16%
 16%  [ 2 ]
Total Votes : 12

Author Thread
+buG
Eager Tradesman
Eager Tradesman




Joined: 08 Apr 2002
Posts: 30
Location: Phoenix
Most convenient part of Gothic
   

I found several convenient pieces of Gothic not found in other rpgs, and the list is what kept me playing and not growing a headache. Personally, I can't stand reading the whole game, wheres the fun in that? I'd rather go to a library and read a book with emphesis on the story, besides, these developers don't write novels, and when they try they bore me to death! Sorry, Neverwinter Nights has GOT to go. I liked morrowind, but the game drifted, I was lost the entire time and decided to quit after 10 hours of play and only leveling up a couple times and completeing a quest or two, just to spread out. And games like wizardry 8 is ok, but kit restrictions as u progress, especially in morrowind is frustrating. Gothic is focusd on the gameplay and keeping u in the GAME. Not worrying about how slow u will be if u carry this and how much u need to dump to carry that...
Post Sun Aug 25, 2002 2:20 am
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Xelis
High Emperor
High Emperor




Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington
   

I dont know about the rest of you, but I hate getting lost!
I like the 'hints for the hunt!'
_________________
"Don't you call me a mindless philosipher, you old weight lob of grease."
~C-3PO Human/Cyborg Relations
Post Sun Aug 25, 2002 4:52 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

I thought the game was excellent in leading you through the story without pushing you along. Definately the hints.
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=Guardian, Moderator, UltimaDot Newshound=
Post Sun Aug 25, 2002 7:14 am
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