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Ultima 6 Project - The False Prophet
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Away with Instances, including Raph Koster & Scott Jenni
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
Away with Instances, including Raph Koster & Scott Jenni
   

We're a little out of sequence but this is the GamerGod <a href="http://www.gamergod.com/article.php?article_id=2917" target="_blank">editorial</a> on instancing, that preceeded Brad McQuaid's response posted yesterday. Here's an excerpt:<blockquote><em>The boys and girls at Sigil have announced many times and made clear that Vanguard will NOT utilize the new instancing trend found in many of today’s MMOGs. My response every time has been a giggle of glee. There seems to be too many misconceptions floating around that NOT making use of instancing is simply due to dated technology. That idea couldn’t be more far from right and here’s why.</em></blockquote>...as well as points of view from <a href="http://www.gamergod.com/article.php?article_id=2956" target="_blank">Mythic's Scott Jennings</a> and <a href="http://www.gamergod.com/article.php?article_id=2954" target="_blank">SOE's Raph Koster</a>. Here's a snip from Raph's entry:<blockquote><em>My own take on instancing is that it’s merely a form of embedded game. It’s ideally suited to embed session-based activities within a virtual world. I see no mechanical difference between having people go into a Holodeck to do something, and having people go into a pocket zone “chess world” when they sit down at a chess board, or go into a 2d shoot-’em-up when they sit down at an arcade machine in a virtual pool hall.</em></blockquote>
Post Thu Dec 01, 2005 1:13 pm
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Test
Head Merchant
Head Merchant




Joined: 04 Sep 2004
Posts: 67
   

Instancing is a necessary evil. I would rather have well designed, instanced dungeons over many many bland boring ones to support a large player population on your average server. I played 'classic' everquest. Stuff being camped made it boring and tedious. People training mobs around sucked. Too many times there'd be nothing to do because every spawn in Silibus (or whatever the high end dungeon with the frogloks was called, I don't remember) was camped.
Post Thu Dec 01, 2005 1:17 pm
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